This is the blog for Media Theory and Design 2 - Fall 2011 wednesday section with Andrew Oleksiuk
Tuesday, December 13, 2011
Movie Cancelled. Writing clinic Wednesday.
Wednesday, December 7, 2011
Meet in Library today
Bibliography for Keith Charles
Final Paper Outline
Bibloagraphy
Bibliography
Bibliography
1. Morris, Dave, and Leo Hartas. Game Art: the Graphic Art of Computer Games. New York:
Watson-Guptill Publications, 2003.
2. Crawford, Chris. The Art of Computer Game Design. Berkeley: Osborne/McGraw-Hill,
1984. Print.
3. Marks, Aaron, and Jeannie Novak. Game Development Essentials Game Audio Development.
Clifton Park:Delmar, Cengage Learning, 2009.
4. Jenisch, Josh. The Art of the Video Game. Philadelphia: Quirk Books, 2008
5. Collins, Karen. Game Sound: An Introduction to the History, Theory, and Practice of Video
Game Music And Sound Design. Cambridge: MIT Press, 2008.
6. Cohen, D.S. "The History of Classic Video Games." ClassicGames.About.Com. Web. 02 Dec.
2011.http://classicgames.about.com/od/history/tp/ClassicVGTimelinePart1.htm
7. Sutter, John D. "Supreme Court Sees Video Games as Art - CNN." Featured Articles from
CNN. 27 June 2011. Web. 07 Dec. 2011. http://articles.cnn.com/2011-06-
27/tech/supreme.court.video.game.art_1_sale-of-violent-video-video-games-hansel-
and-gretel?_s=PM:TECH
Tuesday, December 6, 2011
Resources
Resources
1. Collins, Karen. “ Video Games Killed the Cinema Star.” Music, Sound & the Moving Image; Spring2007, Vol. 1 Issue 1, p15-19, 5p.
2. Nakamura, Lisa. “Digital Media in Cinema Journal, 1995-2008.”Cinema Journal; Fall2009, Vol. 49 Issue 1, p154-160, 7p
3. Soetaert, Ronald, Bourgonjon, Jeroen Rutten, Kris. “Video Games as Equipment for Living.”CLCWeb: Comparative Literature & Culture: A WWWeb Journal; Sep2011, Vol. 13 Issue 3, Special section p1-9, 9p
4. Riddle, Warren. "Movie-Quality Realism in Video Games Will Take Another 15 Years."Technology News and Opinion on The Huffington Post. Switched, 27 May 2011. Web. 06 Dec. 2011.
5. Graham, Jane. "Are Video Games Now More Sophisticated than Cinema? | Film | The Guardian." Latest News, Sport and Comment from the Guardian | The Guardian. Guardian, 02 June 2011. Web. 06 Dec. 2011.
1. Garrelts, Nate. Digital Gameplay: Essays on the Nexus of Game and Gamer. Jefferson, NC: McFarland &, 2005. Print.
2. Wolf, Mark J. P., and Bernard Perron. The Video Game Theory Reader. New York: Routledge, 2003. Print.
3. Jenisch, Josh. The Art of the Video Game. Philadelphia: Quirk, 2008. Print.
Saturday, December 3, 2011
Final Paper Outline and Bibliography
Topic: UX/UI Interface design: What History Offers the Digital Environment
l. Introduction:
Interface usage is increasing according to historical references in computing and mobile media, therefore influencing how all information is viewed and utilized.
ll. Defining UI and UX Design:
Understanding what UI and UX generally means and how it is used.
1. What is UI and UX?
2. What are the differences between UI and UX?
3. What was the context of UI and UX expectations back then versus today?
lll. Historical References:
How was UI and UX Design developed?
1. The origins of Industrial Design.
2. Industrial Design influences on UI/UX.
3. The birth of the user interface that we see today.
4. How Apple generated their approach to UI/UX Design.
5. How Windows generated their approach to UI/UX Design.
IV. What may be ahead toward the future?
What digital devices may be most useful and/or popular according to history.
1. Predictions of what the future may envision.
2. How it may be changing the way we communicate.
3. What was learned.
Conclusion:
Therefore, how interfaces are designed are most successful when all the factors of innovation are considered.
Most Recent Bibliography:
1. Gantz, Carroll. The Industrialization of Design: A History from the Steam Age to Today. London: McFarland & Company, Inc., Publishers, 2011. N. pag. Print.
2. Wilson, Richard Guy, Dianne H. Pilgrim, and Dickran Tashjian. The Machine Age in America 1918-1941. New York: Harry N. Abrams, Inc., 1986. N. pag. Print.
3. William, Smock. The Bauhaus Ideal: Then and Now. Chicago: Academy Chicago Publishers, 2004. N. pag. Print.
5. Butow, Eric. User Interface Design for Mere Mortals®. New York: Addison-Wesley Professional, 2007. Online.
6. Saffer, Dan. Designing for Interaction: Creating Innovative Applications and Devices, Second Edition. New Riders, 2009. Online.
7. Devlin, Ian. HTML 5 Multimedia: Develop and Design. Peachpit Press, 2011. Online.
8. Steven Raymond, Eric. Art of Unix Programming, The. Addison-Wesley Professional, 2003. Online.
9. Muller, Scott; Knittel, Brian. Upgrading and Repairing Microsoft® Windows®, Second Edition. Que, 2007. Online.
10. Badre, Albert N. Shaping Web Usability: Interaction Design in Context. Addison-Wesley Professional, 2002. Online.
11. Ishii, Hiroshi. "The Tangible User Interface and Its Evolution." Communications of the ACM 51.6: 32+. Print.
Wednesday, November 30, 2011
outline
Outline
I. Video games were just thought as entertainment for kids and young adults when they were invented, but the times have changed and technology has advanced. Game companies are making the most beautiful graphics and great story telling in a game to date that now video games are rivaling Hollywood.
II. Pre-Rivalry
A. How it started
B. Progression during the time
C. Were there doubts
III. Present Rivalry
A. Interactive movie
B. Money
IV. Post Rivalry
A. Will movies exist in games only and movie theaters be in danger of being extinct
B. Prediction
V. This is why researching and writing this topic was interesting knowing of the fate of going to the theaters will might cease to exist if games keep having good story elements, good realistic graphics, and basically games now is just playing an interactive movie.
Tuesday, November 29, 2011
Normal class hours Nov 30
Wednesday, November 23, 2011
Final paper Idea
Saturday, November 19, 2011
Final Paper Ideas Roundup and Comments
Wednesday, November 16, 2011
Final Paper Thoughts
Overall, as I was trying to become inspired with Final paper ideas and considering what has been said in class... At the moment, I am thinking about these as a topics so far: "Interface Design: An Extension of communication," "UI/UX Interface design: what history offers the digital environment." Not quite sure what will work yet, but I am looking forward to suggestions.
Formative Computing Experience
I loved it, not only for EGA graphic Sierra adventure games that it could run, but because it was also hooked up to Prodigy. Prodigy was like an early version of AOL that offered message boards, news, weather, and some basic online games. I got deep into message boards when I was all of about 10, started programming in Qbasic (the compiler included with dos 5.0 and windows 3.1.
Things changed in my life when I joined the military. My work involved heavy computer use, but it wasn't really a pleasant environment. When I got out I decided that I wanted to rekindle my computer obsession in a manner that was creative, non-harmful, and would potentially lead to a fun career. That is why I am learning how to make video games.
Earliest experience of computing
Final Paper Idea
First Computing Experience
Earliest Memory
The second thing I can remember is a couple of sticker type programs my dad had bought for me. The UI resembled that of paint. There was a blank canvas in which you selected a background image and the side bars contained "sticker" type object. You dragged the stickers onto the background to create your own scene. My two programs were Batman and Spider-Man.
The last thing is a faint memory of playing Super Mario Bros. with my dad on our Nintendo Entertainment System. I believe I was very young, which is why I can't remember much, I just remember the music and the image of my dad, long ago... when he had a mustache.
First Experience with Computing
I think now with the IAM department, I am interested in expanding my knowledge with a base of computer technology that I already know and get paid to do and broaden my steps into a new digital medium.
First Experience with Computing.
Earliest Something
The Beginning of the Inspiration
Earliest Experience with Computing/Gaming
Earliest Expirience with Computing
First experence with gaming
Topic Proposal
MTD2 Final Paper
Development of Game Feel with Technology
Brad Parkkonen
Final project idea
Paper Proposal
As we may think response
Final Paper Idea
The other reason why I chose to do this was because computers, televisions and video games interest me. So it would be more fun to me than feel like I'm just doing an assignment just to be doing it.
Final Paper Idea
As We May Think
Bush proposes a sort of personalized Google that indexes all of a person's intellectual experiences. Parallels can also be drawn with FaceBook, if you replace the idea of an intellectual experience with that of a person's social experience.
In many ways Bush would be proud of how the storage of information has improved and how much more accessible it is now than it was following World War 2, but in other ways he would be disturbed. He stated that the amount of information available is a fundamental problem that encourages and necessitates specialization in individuals. While this advances the human race as a whole, it limits the learning of individuals by preventing the free flowing exchange of contextual kowledge.
I wonder if Bush would agree or disagree with Robert Heinlein?
A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
Final Paper Proposal
Tuesday, November 15, 2011
As We May Think Response
I think the overlying theme present in the Vannevar Bush article is that we need to continue to use science and technology to create intuitive archives through which past research can be centrally located and accessed. Obviously, at the time this article was published (July, 1945) the internet hadn’t taken form yet. However, one can’t help but to draw similarities between the way Bush describes his vision and today’s internet and personal computing capabilities. The internet basically serves as a visual archive capable of the vast thoroughness Bush wrote of in his essay.
Within the As We May Think article, he wrote, “Consider a future device for individual use, which is a sort of mechanized private file and library. It needs a name, and, to coin one at random, "memex" will do. A memex is a device in which an individual stores all his books, records, and communications, and which is mechanized so that it may be consulted with exceeding speed and flexibility. It is an enlarged intimate supplement to his memory.”
Apparently Bush was a visionary as his memex sure sounds a lot like a laptop or an IPad. He goes on further to describe the type of technology that may still be on the horizon, or may even exist for all I know, when he discusses possible methods of computing/researching/and/or archiving information via a device that intercepts information conveyed to and from the brain, before the information is transmitted and translated through keystrokes executed by our fingertips.
Monday, November 14, 2011
Video Game Hardware: Paper Idea
Wednesday, November 9, 2011
Wednesday, November 2, 2011
As We May Think - response
The article suggested people should be pushing themselves every day to build on their knowledge in general. And, yet it shows some understanding of the vast information that is now available to be somewhat overwhelming and possibly one can not retain all of this knowledge quickly to create immediate innovations in technology anyways. There was a reference if the Pharaoh from the Egyptian pyramids already had the ability to make a car for himself, it would have over taxed his kingdom and possibly "broken down on the way to Gaza."
Sometimes I highlighted some other interesting areas within the article that I liked too, such as within part 7, "people resist innovations, even of vital interests." I think this is so true of anyone when the most best way to move ahead really is to move with the change. Otherwise, perhaps one also risks staying with the old ways of doing things which is truly not moving with technology.
Then the article compares people to machines a little in order to mention that the human mind really works differently. It operates by association, rather than pure mechanical logic. The tying of two items together is important to people. Besides people are organic, not made up of metal parts.
Overall, I liked the article. Some points seemed to be repetitive, but in the end, in the process of pursuing knowledge to better human kind, the article continues to encourage the positive progress of knowledge and innovation.
As We May Think Response
The article “As We May Think” by Vannevar Bush, brought up a lot of interesting points and ideas. I think that the article is right in pointing out that scientists are going to need to find something to do after major wars end. A lot of the major inventions have come out of either war or some involvement with the military. A lot of the article was also devoted to talking about how much research we have available to us, but how difficult it is to reliably access that all of that research. I found the idea of the “memex” to be pretty cool. Having a device that has room for lifetimes' worth of research would be incredibly awesome. Another thing that was really mind blowing was the section on compressing things onto microfilm. The fact that the entire Encyclopedia Britannica can be shrunk down, using microfilm, to the volume of a match box is incredible. While it seems almost impossible, this level of data compression will probably be necessary as more and more research is generated throughout the years. As more discoveries are made and new technologies are invented, the rate of new research being generated will probably become even faster than it is today.
As We May think Reading Response
Reading Response: As We May Think
Although this article wasn't really about religion as much as it was about just the innovations that we've created to better our lives as a society. And by saying "bettering ourselves," I really mean making things more convenient for our daily lives. And by saying "making things more convenient," I really mean making us more lazy than ever before. The things we've come up with, the things we've created/innovated/tweaked as of today has mostly just been done to keep us from actually going out, physically interacting, physically moving. So many things we have now are completely unnecessary, but it makes it easier for us. Example A: a virtual reality experience called Second Life. This video game, if you can call it that, let's you create an avatar that puts you into this virtual world, where you can meet other, actual people playing, date them, go to movies, and make actual money from selling things or services from the game. This clearly is something we can just do in reality, but doing it in reality is hard, and you can always restart in Second Life. We as a society like easy. And this can pose a problem.
Tuesday, November 1, 2011
As We May Think Reading Response
As We May Think Reading Response
What I got out of the reading “As We May Think” by Vannevar Bush, was the fact that technology and the way things are made is constantly changing. In the beginning of the reading, he mentioned some scientists that came up with a lot of good ideas or inventions. Even as great as they were, they weren’t able to be dispersed as much back in that time. It wasn’t like today where things could be made more quickly in a less expensive manner. He also talked about how technology and the quality of technology have gotten better as well and more advanced. He uses a camera as an example. At first there used to be a huge process with taking pictures and developing them. But now all you need in order to take a picture is the click of the button and the pictures can be viewed instantly without having to wait awhile for them to come out. Although I really didn’t get everything he wrote in this article, I got what he was trying to say…or at least I think I got it. As technology advances, things get a lot easier for us. It’s not like back then when it took a lot of work and different processes to get to a certain point. Everything now is so simple. A huge reaction can come out of something just from the press of a button as opposed to back then. Another thing I got from this reading is how science has changed as well. Back then, science was used to make weapons and machines for things like war. Now, scientists mainly focus on making cures to different illnesses and diseases. I found this article kind of interesting to read. I like how the author compared things of the past to how things are now in the present.
As We May Think Reading response
For this assignment I read the “As We May Think” article written by Vannevar Bush. He writes that how science help us out with our ever day lives. Knowing in the beginning of every invention was sometimes made by accident by scientists or a citizen to help humanity with curing diseases, helping with our menial task, and creating entertainment. Back in the day science was treated like it was the devil’s work, but until Da Vinci time they used science in war building machinery to conquer land and till this day we’re still abusing it creating weapons to massacre each other. This article really intrigue me about how science evolved over the years of man and how sometimes it was use to help us then making mountain of dead bodies. Today’s science is now focusing to create cures of diseases that we have currently flowing around, vehicles that don’t need gas anymore hopefully, and what we care about the most are essential technology, which are phones, Ipod’s, gaming system, etc. these are things we mostly care about in today’s world. Going back on World War 2 if that didn’t happen a certain German person who’s name escapes me is responsible of making the first video game Pong never left his country and came here to America to escape his dictator leader I believed we wouldn’t have video games. Reason that I brought that up is because war sometimes gives scientist or citizen’s inspiration to create things that later we might use in our live. Overall science is good in our lives without it we will be still in the 1800s and use religion for every kind of thing that happens.
Wednesday, October 26, 2011
Audio Project
Happy Halloween
Bubbles
For my sound assignment, I decided to choose the word bubbles. Everything on the recording is purely my voice with some changes to pitches and things like that. I was really trying to experiment with the audacity program, but I found it kind of difficult and frustrating whenever it would freeze. So basically the video consists of me saying “bubble, bubbles” repeatedly in a bit of a beat. Sometimes it stays the same and some the pitch of my voice changes at some points. Then I made two more sounds that were associated with the word bubble. First I recorded myself doing popping noises using my lips. I made that go on repeatedly along with me saying bubbles and at one point you just hear the popping noises. Just like how the sound of my voice changed when I said bubbles, the pitch of the popping noise did as well. After that, I made snapping noises using my fingers. I used the snapping noises because I thought it sounded similar to bubbles actually popping. Plus, I really couldn’t think of any other sounds to go with the word bubble. I wish had more skill in using the audacity program because I feel like my work would have come out a lot better than the final resolution. If I had more experience and more time to do this assignment, I would still choose the same word but do some more things with it. For example, I would add a little soundtrack to go along with it in the background. I would change up the way I said bubbles a lot more. And I would also have the bubble sounds go along in some type of beat to make it a lot cooler. But since it was my first time doing this, I think I did a pretty decent job.
A Meditation on Potato Salad
Since Audacity is a free program, I downloaded it and installed it and used that to make my project. I tried to make it rhythmic and a bit minimalistic. A lot of the experimental music pieces from the UbWeb response were had these characteristics, so I tried to emulate them. I also think that a minimalistic sound goes well with the idea of a meditation. Most of the sounds in my track are the recording of my voice edited. The rhythm part is the recording followed by two drum beats that were generated with one of Audacity's presets. There are also two other tracks that use the recording. One is the track slowed down to 50% and repeated numerous times. The other one is the phrase slowed down until it goes the entire length of the track. There is also a track with plucked strings, also generated with Audacity.
The track didn't come out sounding quite as musical or harmonious as I would've like. In fact, it's almost discordant. But, that's what a lot of experimental music is. While it's nowhere near what most people would consider good music, I like to think of it as exploring the boundaries of what can be considered music rather than a failed experiment.
Shenanigans
Concerts of Everyday Living Response
For example, the article describes Cage's four and a half minute silent "performance," in which the performance demands that the audience takes on an active role by listening and looking. Also the article refers to George Brecht's Incidental Music in which objects such as beans are repeatedly dropped onto the keys of a piano.
I tend to think of Fluxus as more of an interactive performance art than a musical piece or concert, i thought the article really was trying to examine the relationship between the audience's perception and expectations during a performance, which is what Fluxus does. The Fluxus performer or artist's role is to create and maintain an environment where the audience experience constitutes having the tables flipped so to speak, and they become part of the performance.
One part of this essay that i thought was particularly interesting and really ties into the idea of the environment, audience and material performed all coming together to form the dynamic of a performance, was the section where the composer Wagner's role in modern theatrical performances is highlighted. Wagner was the first person to request that the auditorium be darkened before and during a performance. When this is done, it ensures that we begin to listen carefully. Since, as audience members, our visual capacity is obviously reduced when it is dark, we are forced to rely keenly on our other senses like sight and ability to listen. To me, this simple idea almost forces an audience to focus before and during a performance. Pure genius!
Tuesday, October 25, 2011
"Refreshing" word audio - assignment two
What I learned while doing this assignment is that once I made a noise, for instance, to jumble around the ice cubes in the freezer... the sound within Audacity really seemed more complete if I added the action of having those ice cubes do something that is more of a true action as putting ice cubes in a glass. Otherwise, just hearing ice cubes in a freezer by itself sounded weird, because no one would really go into a freezer, move around the ice cubes and then close the door, for instance. Then I also noticed when I first recorded the fan noise, I was initially too close to the sound that I actually wanted to hear. So, a lot of my time working with the sound became times to learn how to help work with the sound to try to make it more real and true to the the source of the sound I wanted to hear.
To assemble this assignment, I used Audacity software, my laptop and my Mac earphones to collect the sound and finally Adobe Premiere to merge the audio with some generic video (copyright free) together and then uploaded this assignment.
Brad Parkkonen's Kickin' Adventure!
I know nothing about editing audio, so going into this assignment, I was pretty terrified. I looked through all the menus, all the tools and all the effects but I was still lost. I had no idea where to start. I recognized a few tools, but only because I’ve seen them used before. I didn’t know what word I was going to center my audio around nor did I know what my audio was even going to be.
I decided I would mess around with a song just to get a feel for it and picked one of my favorites. I can still remember the first time I heard the opening riff of the song The Adventure by Angels and Airwaves (the main audio track used in my audio project). The riff is a swinging, fast upbeat sound that kind of inspires hope, and I’ve had it stuck in my head all do so I decided “why not?”
When I imported the song I quickly cut out everything that wasn’t the main guitar riff and started editing that. I put on a bunch of random effects just to see what they did and it ended up sounding kind of cool. But I still needed a word. The search didn’t last long as I was scrolling through my music library and found Beastie Boys’ (You Gotta) Fight For Your Right. I uploaded that and the intro chord and words “Kick It” came to life. I used the chord throughout the audio, underneath The Adventure’s riff and in between it, putting on some cool distorted effects.
Working with the words was kind of tough. I didn’t really know how to edit them to the exact way I wanted, but I feel as though the repetition in beat with the tempo of The Adventure worked nicely and the few effects I got on them sounded alright. Overall I like the audio sample I made and I enjoy it, hopefully other people will too.
Kickin' Adventure by Brad! :D by ktharsis
MONKEY AUDIO!!
I chose the word monkey for my audio project because I really wanted a random word that nobody will pick and it sounds funny if you say it in a different voice. I chose the program garageband on my Mac to do my audio project and because it’s the only audio editing software I have. I was still new to this editing software the recording was easy the rest was hard. It was a very difficult time doing this project since I nearly spent 3 hours on a project that looks that would take 30 minutes. Plus choosing what instruments will fit with this word, but then I think of monkeys are random poop throwing natures jokers creatures so I just put random instruments and hopefully. I couldn’t made make it the word backwards because I was still new to garageband so I was only able just edited my voice to different pitches. Though throughout the whole entire process it was a long and hard duplicating voices, changing voice pitch, picking background instruments to go with the word and I somehow finished the assignment and it was fun experimenting with my editing software, but I doubt I’ll be using it for sometime now.
Wednesday, October 19, 2011
Electronic Music Resources Response
I thought the "Notes on Place and Moment" article helped to understand the experience, process, and some of the excitement behind creating sound projects. Max Neuhaus, from this article, mentions that he is interested in sound to be the foundation to bring his sound piece "come to life." He says he wants to impose his creativity and understand what others hear within it, but not what they are experiencing. I am only assuming this statement is because he is more concerned perhaps that his "message" is understood, but whatever the audience gets as a result may be fine with him. So, the article goes on talking about how a sound piece is built by taking each development step by step, yet keeping a solid perspective. In sound, it is apparently better in Neuhaus's perspective to take some time away from creating a sound piece in order to differ what parts are best to refine. He wants the audience involved to explore than to initially recognize what his pieces may be about. Neuhaus also liked the idea of finding what happened when sounds were taken away. Overall, I thought it was interesting to learn more about another person's process.
Within the article "Josephine Bosma" it was interesting to have this article setup as an interview to learn more about this cross media artist. She has been working with sound as a medium for about ten years. I learned that she enjoys collecting information via antenna to learn more about the relationships of how vibrating objects activate another objects. And then she explains how sound is a type of movement, since changes in air pressure actually creates physical effects on all objects, including people. Regarding this article, she used antennas to collect sounds and based her works on experimentation. Some of her works include "Aeriology" where she considers an antenna as an alternative power source and "Electrical storms" where it is more about gathering information about energy and analyzing that information. And she was also working on a project where she collaborated with her partner David Haines to utilize transmissions from the polar earth weather satellites to work on an unique 3D video/animation installation. The article mentioned they will collect and process information in different types of transmission environments.
It was really fascinating to learn what these media artists accomplish. I think in the "Josephine Bosma" article I learned more specifics about her different sound projects, while the "Notes on Place and Moment" was focused on the general process of sound. Both articles were great to learn more about the unique possibilities regarding sound as a medium.
History of Electronic Music Collection Response
The first piece, For Ondes Martenot, was a fairly simple track. There was not a whole lot of different sounds. It sounded a lot like some sort of ambiance track that you would hear in a video game or a movie. It was slow and very smooth. There was very little in the way of percussion or other sharp, staccato sounds. The sounds that were there were all played in sort of a drone. It had a very ethereal sound. There was a couple sounds that sounded like strings, but it mostly reminded me of someone playing a glass harmonica. I was impressed by the fact that the artist managed to create electronic sounds that imitated instruments fairly closely back in 1937.
The second piece, 2 Pianos and Ring Modulation, was a bit more complex than the first track. While it also only had two or three different sounds, there is a lot more going on in terms of notes and chords. This piece was also much more chaotic, almost as if it was performed by someone randomly slamming their hands down on a keyboard (which, given the movement we've been covering lately, would not surprise me). The thing that was interesting about this piece was that even though it was very random and discordant, I could still pick out bits and pieces of an actual melody. These snippets of what sounds like an actual song inside this chaos makes me think that maybe, just maybe, some people who make “noise music” may actually know what they are doing.
Electronic Resources Response
The first sound I heard was Etudes de Bruits. It sounded something that would come from a horror movie. It was like a music that would be a in a movie and you just knew that the suspense was about to build up. It sounded like it had the sound of a piano along with some knocking sounds along with other noises in the background. I could also hear what sounded like a bell also. The next sound I heard was Fantasy in Space. I feel like the sound went really well with its name. The song did make me think of space and I actually thought I was there searching for the unknown. The song took me on a journey and I started using my imagination. It was really cool to listen to. As to what I think which sound sounded better I would definitely have to say that Fantasy in Space was better. Etudes de Bruits was interesting but it just sounded like there were sounds being clashed together randomly and there was no creativity whatsoever. Anyone could do what they did. But with Fantasy in Space, it sounded like the artist actually put some time and thought into the work and it came out pretty well. I basically judged both of these sounds on how easily it would be for someone to duplicate them. Both of them can be duplicated but the Etudes de Bruits would be a lot easier. That’s why I think Fantasy in Space was so much better for me. Plus, I actually enjoyed listening to it all the way through as opposed to Etudes de Bruits. I cut that one off halfway because after a while it got kind of annoying to listen to. So Fantasy in Space gets my vote in being the better sound.