Tuesday, December 13, 2011

Movie Cancelled. Writing clinic Wednesday.

Movie Cancelled. Writing clinic Wednesday.

There will be no grading penalty if you hand in your paper as late as Friday, but you must come to class Wednesday.

Wednesday, December 7, 2011

Meet in Library today

We have library instruction today at 3:30. Meet in library classroom 2nd floor

Bibliography for Keith Charles

Bracken, Cheryl C., and Paul Skalski. "Telepresence and Video Games: The Impact of Image Quality." PsychNology Journal 7.1 (2009): 101-12. Academic Search Alumni Edition. Web. 25 Nov. 2011.
Klimmt, Christoph, Dorothee Hefner, Peter Vorderer, Christian Roth, and Christopher Blake. "Identification With Video Game Characters as Automatic Shift of Self-Perceptions." Media Psychology (2010): 323-38.Academic Search Alumni Edition. Web. 24 Nov. 2011.
Ravaja, Niklas, Timo Saari, Marko Turpeinen, Jari Laarni, Mikko Salminen, and Matias Kivikangas. "Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?" Presence: Teleoperators and Virtual Environments15.4 (2006): 381-92. CiteSeerX. The College of Information Sciences and Technology. Web. 30 Nov. 2011. <http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.92.5642>.
Schubert, Thomas W. "A New Conception of Spatial Presence: Once Again, with Feeling." Communication Theory (2009): 161-87. Academic Search Alumni Edition. Web. 24 Nov. 2011.
Skalski, Paul and Robert Whitbred. "Image versus Sound: A Comparison of Formal Feature
            Effects on Presence and Video Game Enjoyment." PsychNology Journal 8.1 (2010): 67-84. Psychnology. Web. 30 Nov. 2011.
Wirth, Werner, Tilo Hartmann, Saskia Bocking, Peter Vorderer, Christoph Klimmt, Holger Schramm, Timo Saari, Jari Laarni, Niklas Ravaja, Feliz R. Gouveia, Frank Biocca, Ana Sacou, Lutz Jancke, Thomas Baumgartner, and Petra Jancke. "A Process Model of the Formation of Spatial Presence Experiences." Media Psychology (2007): 493-525. Academic Search Alumni Edition. Web. 25 Nov. 2011.
Wissmath, Bartholomäus, David Weibel, and Rudolf Groner. "Dubbing or Subtitling? Effects on Spatial Presence, Transportation, Flow, and Enjoyment." Journal of Media Psychology: Theories, Methods, and Applications(2009): 114-25. Academic Search Alumni Edition. Web. 25 Nov. 2011.

Final Paper Outline

I: Introduction
II. First generation
A. The first video game was made in the 50s as a prototype of pong
B. The Odysseus was the first home counsel to be on the market
C. Atari was one of the most classic video game counsel
II 2D games
A Nintendo made games buy using 8 bits graphics to 16 bits
B A small preview of first person shooters
III 3D games
A Nintendo 64 introduce the 3 Dimension game play
B. PlayStation
IV Present gaming
A. Detailed objects and characters
B. Prefected the first person view
C. Interative video game in the story line
V. Conclusion
A. What will happen in the future
B. Why is it important

Bibloagraphy

1 Steven L Kent, The Ultimate History of Video Games: From Pong to Pokemon
Published by Three River Press; New York
2.Tristain Donovan, REPLAY: The history of video games
Published by Yellow Ant
Copyrightdate-2010
3.The history of Computer And Video Game history
4. Time; A history of Video Game
5.Stephane Natkin, Video games and interactive media
Published by
Copyright-2006

Bibliography

Bibliography

1. Morris, Dave, and Leo Hartas. Game Art: the Graphic Art of Computer Games. New York:

Watson-Guptill Publications, 2003.

2. Crawford, Chris. The Art of Computer Game Design. Berkeley: Osborne/McGraw-Hill,

1984. Print.

3. Marks, Aaron, and Jeannie Novak. Game Development Essentials Game Audio Development.

Clifton Park:Delmar, Cengage Learning, 2009.

4. Jenisch, Josh. The Art of the Video Game. Philadelphia: Quirk Books, 2008

5. Collins, Karen. Game Sound: An Introduction to the History, Theory, and Practice of Video

Game Music And Sound Design. Cambridge: MIT Press, 2008.

6. Cohen, D.S. "The History of Classic Video Games." ClassicGames.About.Com. Web. 02 Dec.

2011.http://classicgames.about.com/od/history/tp/ClassicVGTimelinePart1.htm

7. Sutter, John D. "Supreme Court Sees Video Games as Art - CNN." Featured Articles from

CNN. 27 June 2011. Web. 07 Dec. 2011. http://articles.cnn.com/2011-06-

27/tech/supreme.court.video.game.art_1_sale-of-violent-video-video-games-hansel-

and-gretel?_s=PM:TECH

Tuesday, December 6, 2011

Resources

Resources

1. Collins, Karen. “ Video Games Killed the Cinema Star.” Music, Sound & the Moving Image; Spring2007, Vol. 1 Issue 1, p15-19, 5p.

2. Nakamura, Lisa. “Digital Media in Cinema Journal, 1995-2008.Cinema Journal; Fall2009, Vol. 49 Issue 1, p154-160, 7p

3. Soetaert, Ronald, Bourgonjon, Jeroen Rutten, Kris. “Video Games as Equipment for Living.”CLCWeb: Comparative Literature & Culture: A WWWeb Journal; Sep2011, Vol. 13 Issue 3, Special section p1-9, 9p

4. Riddle, Warren. "Movie-Quality Realism in Video Games Will Take Another 15 Years."Technology News and Opinion on The Huffington Post. Switched, 27 May 2011. Web. 06 Dec. 2011. .

5. Graham, Jane. "Are Video Games Now More Sophisticated than Cinema? | Film | The Guardian." Latest News, Sport and Comment from the Guardian | The Guardian. Guardian, 02 June 2011. Web. 06 Dec. 2011. .

1. Garrelts, Nate. Digital Gameplay: Essays on the Nexus of Game and Gamer. Jefferson, NC: McFarland &, 2005. Print.

2. Wolf, Mark J. P., and Bernard Perron. The Video Game Theory Reader. New York: Routledge, 2003. Print.

3. Jenisch, Josh. The Art of the Video Game. Philadelphia: Quirk, 2008. Print.

Saturday, December 3, 2011

Final Paper Outline and Bibliography

Most recent outline:

Topic: UX/UI Interface design: What History Offers the Digital Environment

l. Introduction:
Interface usage is increasing according to historical references in computing and mobile media, therefore influencing how all information is viewed and utilized.

ll. Defining UI and UX Design:
Understanding what UI and UX generally means and how it is used.
1. What is UI and UX?
2. What are the differences between UI and UX?
3. What was the context of UI and UX expectations back then versus today?

lll. Historical References:
How was UI and UX Design developed?
1. The origins of Industrial Design.
2. Industrial Design influences on UI/UX.
3. The birth of the user interface that we see today.
4. How Apple generated their approach to UI/UX Design.
5. How Windows generated their approach to UI/UX Design.

IV. What may be ahead toward the future?
What digital devices may be most useful and/or popular according to history.
1. Predictions of what the future may envision.
2. How it may be changing the way we communicate.
3. What was learned.

Conclusion:
Therefore, how interfaces are designed are most successful when all the factors of innovation are considered.




Most Recent Bibliography:

1.   Gantz, Carroll. The Industrialization of Design: A History from the Steam Age to Today. London: McFarland & Company, Inc., Publishers, 2011. N. pag. Print.

2.    Wilson, Richard Guy, Dianne H. Pilgrim, and Dickran Tashjian. The Machine Age in America 1918-1941. New York: Harry N. Abrams, Inc., 1986. N. pag. Print.

3.    William, Smock. The Bauhaus Ideal: Then and Now. Chicago: Academy Chicago Publishers, 2004. N. pag. Print.

4.     Blauvelt, Andrew. Strangely Familiar: Design and Everyday Life. Minneapolis: Walker Art Center, 2003. N. pag. Print.

5.    Butow, Eric. User Interface Design for Mere Mortals®. New York: Addison-Wesley Professional, 2007. Online.

6.    Saffer, Dan. Designing for Interaction: Creating Innovative Applications and Devices, Second Edition. New Riders, 2009. Online.

7.    Devlin, Ian. HTML 5 Multimedia: Develop and Design. Peachpit Press, 2011. Online.

8.    Steven Raymond, Eric. Art of Unix Programming, The. Addison-Wesley Professional, 2003. Online.

9.    Muller, Scott; Knittel, Brian. Upgrading and Repairing Microsoft® Windows®, Second Edition.  Que, 2007. Online.

10.  Badre, Albert N. Shaping Web Usability: Interaction Design in Context. Addison-Wesley Professional, 2002. Online.

11.  Ishii, Hiroshi. "The Tangible User Interface and Its Evolution." Communications of the ACM 51.6: 32+. Print.






Wednesday, November 30, 2011

outline

Outline

I. Video games were just thought as entertainment for kids and young adults when they were invented, but the times have changed and technology has advanced. Game companies are making the most beautiful graphics and great story telling in a game to date that now video games are rivaling Hollywood.

II. Pre-Rivalry

A. How it started

B. Progression during the time

C. Were there doubts

III. Present Rivalry

A. Interactive movie

B. Money

IV. Post Rivalry

A. Will movies exist in games only and movie theaters be in danger of being extinct

B. Prediction

V. This is why researching and writing this topic was interesting knowing of the fate of going to the theaters will might cease to exist if games keep having good story elements, good realistic graphics, and basically games now is just playing an interactive movie.

Tuesday, November 29, 2011

Normal class hours Nov 30

Please bring your work in progress paper, outline and/or bibliography to discuss.

Wednesday, November 23, 2011

Final paper Idea

In my paper I will talk about the Mac-paint release and how it started digital art. I will explore Adobe company history since it was founded in 1985 and how it dominated digital art since.What was the first product and how they are in today society.

Saturday, November 19, 2011

Final Paper Ideas Roundup and Comments

Please read everybody's final paper ideas and my comments on them. This will give you all a better sense of how to approach your topics. For most of you, beginning a more detailed outline and synopsis now will help you start finding materials. The earlier you start, the better. Wednesday 10/23 we'll discuss strategies foe obtaining and using library and online materials to support your scholarly papers - and some good writing tactics.

Wednesday, November 16, 2011

Final Paper Thoughts

Regarding the final paper for this class and considering my options for a possible topic, I looked over some of the possibilities that were given in the provided sheet. I have considered Internet history, Intertextuality, Early Film, Video or Montage. Although, my personal ultimate goal is in hopes to learn more about Interface Design. Yet, I am aware that Interface Design is perhaps a relatively new concept considering the computer history timeline that we are learning about in class, yet I am still thinking about incorporating the thought of "Interface Design" with perhaps the list that was on the provided sheet, graphic design, or open to something else, if that is more appropriate. I recently browsed through a Web Designer magazine by Imagine Publishing. I was reading an article that spoke about web developers, in general, are stronger "out in the professional world" when they incorporate a variety of disciplines. The article was called "Web design essentials" by Ben Gross and the tag line was "Success in the diverse online market demands a wide range of skills." To briefly sum the article, it mentioned about story telling, creative design, importance of a functioning architecture, innovations to be engaging, and SEO. Therefore, successfully learning all of these things is considered ideal within this article.

Overall, as I was trying to become inspired with Final paper ideas and considering what has been said in class... At the moment, I am thinking about these as a topics so far:  "Interface Design: An Extension of communication," "UI/UX Interface design: what history offers the digital environment." Not quite sure what will work yet, but I am looking forward to suggestions.

Formative Computing Experience

I was born in 1981, so I am a bit older than most of the people in this class. My experience with computers still goes back to my childhood, as my parent's would likely be considered early adopters of the personal computer phenomenon. My father would often bring home an Apple 2 from his work, and I spent a great deal of time with it playing very basic games and tinkering around with the built in programming language. In late 1990 my parent's went all in and purchased an IBM clone. It was a 386 with a 16mhz processor and 4mb of ram. It cost well above what my family should have been spending on something like that (I think about $3,000 which was about half the price of our car), but my parent's really wanted their kids to grow up with computers.
I loved it, not only for EGA graphic Sierra adventure games that it could run, but because it was also hooked up to Prodigy. Prodigy was like an early version of AOL that offered message boards, news, weather, and some basic online games. I got deep into message boards when I was all of about 10, started programming in Qbasic (the compiler included with dos 5.0 and windows 3.1.
Things changed in my life when I joined the military. My work involved heavy computer use, but it wasn't really a pleasant environment. When I  got out I decided that I wanted to rekindle my computer obsession in a manner that was creative, non-harmful, and would potentially lead to a fun career. That is why I am learning how to make video games.

Earliest experience of computing

The first experience that made me want be in the game business was when I was four through seven  years old playing games at home with my father and brothers. We were playing all type of game form the classic duck hunt on Nintendo to the adventure of Mario.I was always drawing in school outside  at kitchen table wherever I got an ideal for a design or character. As time pass I started to forget that that was my focus until I when to high school. The first year of school I was learning more about computer than I thought was possible. As time passed I begin to get into graphic design and it lead me to Columbia where I study games an learn 3d animation.

Final Paper Idea

For my final paper, I was thinking about doing something about games as intermedia, what with the various different things that go into making them (especially art and music). I was also thinking of possibly doing the paper about games as a media for creating art, specifically games like Second Life and Minecraft.

First Computing Experience

I was 7 or 8 at the time when Windows 95 was released.  I remember asking my mother to take me to Best Buy to purchase an upgrade copy for a Pentium PC that we had in the house that I often tinkered with.  I was very excited to get my hands on it and at a price of $100, it was pretty expensive and I felt spoiled for getting such an expensive "toy".  Using the computer at my young age wasn't for the sake computing or generating and consuming content but rather to use and tinker for the sake of using and tinkering.  Mom should consider this an investment in my future.  I vividly remember the visuals and music of the installation screens of upgrading Windows 3.1 to Windows 95 and the long, two hour countdown for it to complete.  I felt great satisfaction successfully completing the upgrade and the question was what now?  I wasn't a serious gamer but I played a couple of games.  Few years later, I got a copy of Microsoft Frontpage to author my first awful webpages.  This culminated into the present day where I have an interest and pursuing a career in web design and development but also further into user interface/experience design.  Human-Computer interaction is what interest me.

Earliest Memory

If I think back and try to remember where my computing career started, I get a few fuzzy memories. The first couple were that on my parents' desktop. I believe it was running Windows 95. The memory involves a game. Although I can't remember the game's name, I know that the player was supposed to take on the role of a mouse, move little bricks around to create a path to some cheese; all the while avoiding a cat.

The second thing I can remember is a couple of sticker type programs my dad had bought for me. The UI resembled that of paint. There was a blank canvas in which you selected a background image and the side bars contained "sticker" type object. You dragged the stickers onto the background to create your own scene. My two programs were Batman and Spider-Man.

The last thing is a faint memory of playing Super Mario Bros. with my dad on our Nintendo Entertainment System. I believe I was very young, which is why I can't remember much, I just remember the music and the image of my dad, long ago... when he had a mustache.

First Experience with Computing

My first experiences with computing was within a computer lab. My family actually did not have a computer at home. So actually, I learned a lot at the time from actually working in that computer lab and from coworkers/friends that taught me stuff and I gradually built upon that knowledge. I was later finding I would be teaching others and they were wondering how I knew so much about how to do various things. I just found I enjoyed learning, applying my skills, and sharing that information.

I think now with the IAM department, I am interested in expanding my knowledge with a base of computer technology that I already know and get paid to do and broaden my steps into a new digital medium.

First Experience with Computing.

By the time I was old enough to really get into computers, the internet was already in full swing. My first memory of using a computer was hearing the dial tone while waiting for AOL to connect, so I suppose my first experience with computing would be using e-mail. Or possibly playing Castle Wolfenstein on my dad's work laptop while the Emperor Palpatine sound effects my dad had on said laptop went off every now and then. While these were my first experiences, they have very little to do with my decision to pursue a career in Game Art. That was more when I discovered my passion for drawing and video games.

Earliest Something

So originally I didn't think about being a game design major. Hell, at first I didn't think about going to college. Not many kids do, they just want to be something. They just want to automatically have a career, and never actually think that it requires some sort of instruction or guidance in order to be that sort of thing. So at first I wanted to be a Forensic Scientist. I watch so much Forensic Files when I was a kid, my mind was set. That is, until later on I realized that becoming such an esteemed title would be a lot of hard work and studying, and I really didn't want that.

Later on, when I started seriously searching for a career, I really got into writing and storytelling. I later decided I wanted to become a writer/director of film. I loved writing so it seemed only fitting to get into that sort of field.

Throughout this whole search for a career, I was always playing video games. It was just a hobby of mine of course. But the more I thought about it, the more I realized that I can write and direct for video games. I noticed that every time I played a game, I would critique it, saying that this would be better if it had "this" or take "that" out. Later on, after my mom remarried, my step brother was already in college for game design. Hanging out with him only furthered my desire to become a game designer. He started teaching me things he had learned about level design and what not.

The Beginning of the Inspiration

When I was little I didn't care very much for toys. I soon noticed my brother playing Sonic the Hedgehog on his Sega Genesis seeing the characters being control by a controller that my brother is holding. When my brother left the room I right away picked up the game and stared playing. I was fascinated by how I'm able to control the main character with the controller I'm holding and how the art of the entire game looked, but that only sparked my interest in game design. The game responsible, which I don't remember the name of the game, but that led me to this career was horrible. It felt it was rush, the controls didn't work well, and for being in the N64 era the graphics was awful. That day I made a sworn promise that I would make a game that is better than this garbage and that's how end up here today.

Earliest Experience with Computing/Gaming

The earliest experience I had with gaming was at the age of three. I grew up around mostly guys during my childhood and they played a lot games. So eventually I started to catch on and play video games as well. Ever since then I have been pretty fascinated with them. I always wondered how they were made and who came up with these ideas. At first I thought games were made from computers or robots because I didn't know any better. But then my brother later told me that there are actual people that come up with these games. After I found that out, I wanted to do the same thing as them. I wanted to create characters and create stories that people would be entertained by. So I decided to come here to Columbia because they had a good program as far as what I wanted to do. And it's pretty cool to be surrounded around other people that have the same interest as me.

Earliest Expirience with Computing

When I was 5 years old, I went to go spend the night at my childhood friends house and that was when I discovered 007: Goldeneye. Once I had played that, I went home and started playing video games non stop. At the time we only had the Super Nintendo Entertainment System so I was constantly playing Battletoads or Zombies Ate My Neighbors. Then my father brought home an Nintendo 64 and that was our bonding time. When he past away, I played video games a lot more because it reminded me of my time with him. My mother knew how much they ment to me that she was able to scrape up enough money, in a time that was rough for her, and bought me a Playstation 2. From then on came the gamer that is in me. I have my father and mother to thank for getting me on a path I never thought I'd be on.

First experence with gaming

The first gaming experience that I can remember is playing a Super Nintendo at my cousin house when I was 9 years old. But when I was 12/13 my parents got me a Nintendo 64 system and I kinda realized that the graphic was different than the one I played at my cousins house. After experiencing the kind of game play with the 64 I though maybe it would be kinda interesting if I was to put my efforts into game design and create my own kind of games.

Topic Proposal

Movies are highly imaginative of future human-computer interactions from 2001: Space Odyssey, Star Wars and more recently, Minority Report. However, there are also videos published by companies imagining the future of technology. These videos that imagine the future that were published years ago are prophetic of technological expectations that we take for granted today. While videos published from AT&T and Knight Ridder are promoting their company and brand awareness, they also inspire future technologists to design and develop these future technologies. Recently, Microsoft published their future vision that amazed people and was criticized. There is nothing revolutionary in upcoming and future technologies but rather it is continually evolving and becoming more refined each iteration. For example, the iPad wasn't the first tablet to the market but it was the best executed by a manufacturer that bears a similar interaction and functionality of the Knight Ridder tablet in the aforementioned video.

MTD2 Final Paper

The subject that I am going to use for my final term paper is on the chaning media on video game counsels. I will be talking about how video game has changed from a little lite on a screen to a 2D pixle plumer to first person 3 Dimension character. I will also talk about how the usage of the gaming counsel change as well.

Development of Game Feel with Technology

I want to explore the development of video game "feel" through the advancement of technology. By feel I mean the way the game reacts to the controller and player input and the range in which it reacts.

Brad Parkkonen

Final project idea

My final paper will be about advertisements and consumer in social media. I will talk about how in social media advertisements have bought spaces on all website to grow. I will talk about the older form of advertisement from the news boy on the corner screaming “extra extra read all about it” to gorilla advertisements comparing them to the newest form of advertisement in digital technology like games and internet websites.

Paper Proposal

For my final paper, I decided to go more towards the theory of media side of things, as opposed to the history of it. I will be writing about the theory of spatial presence and how it is implemented in media, more so in video games. My paper will include the process in which video games use visiual, audible, and psychological techniques to submerge you into a story, and all that jazz.

As we may think response

"Even such devices are much too slow when it comes, for example, to matching a set of fingerprints with one of five million on file. Selection devices of this sort will soon be speeded up from their present rate of reviewing data at a few hundred a minute. By the use of photocells and microfilm they will survey items at the rate of a thousand a second, and will print out duplicates of those selected."

This is an interesting thought. I'm not too sure how fast fingerprints can be found in the police database now a days but it just shows how far technology was expected and how far it has gone.

Final Paper Idea

For my final paper, I was thinking about doing the evolution of technology in general. This would basically consist of computers, televisions, video games, etc. I feel like this subject would give me a lot to explore and also a lot to talk about so that I won't be stuck on anything. There's so much that comes to all these things so it shouldn't be too hard to accomplish.
The other reason why I chose to do this was because computers, televisions and video games interest me. So it would be more fun to me than feel like I'm just doing an assignment just to be doing it.

Final Paper Idea

For my final paper, I would like to explore the history of music distribution and what downloading has done to the music industry.

Early distribution includes the change from Vinyls to Cassettes, Cassettes to Cd's, and the beginning of the downloading era.

The reason I chose to explore this subject is because I recently switched my major to Radio from Game Design. Music has played such a huge part in my life since my fathers death. It is the reason I am who I am today along with some of my fathers teachings. I respect the music industry to the fullest and understand the hatred for pirating. I will admit, I am a downloader but mainly for music that is not obtainable; bands that record an EP but cannot sell it over the internet or tour to distribute it. I also use it to listen to an album by a band that I like and decide whether or not I like it enough to buy it.

As We May Think

It is clear upon read Vannevar Bush's essay As We May Think that he was a visionary with great expectations for the future that was lying ahead of him. Almost all of the ideas he expressed in his paper have come to pass in various forms, except for his final and most important idea regarding information association and storage techniques. Bush argues that we will have a system for storing experience, research, and all other kinds of information in an associated web that ties all of itself together and is easily recognized and navigated. It may seem that the ability to do this has been created, but not the spirit of it. If one has a in their possession a smart phone and access to a computer, it would be feasible to store all the knowledge that you retain in your life in a a single searchable repository. Unfortunately, nobody does this. The average person skims through data quickly with no thought of indexing what they have learned and associating it with other things that they have learned. In some ways the world wide web is working in this way, by indexing all knowledge and making it easily searchable. This is not the same thing though, as a lions share of the information available on the web will never be pertinent to the topic at hand.
Bush proposes a sort of personalized Google that indexes all of a person's intellectual experiences. Parallels can also be drawn with FaceBook, if you replace the idea of an intellectual experience with that of a person's social experience.
In many ways Bush would be proud of how the storage of information has improved and how much more accessible it is now than it was following World War 2, but in other ways he would be disturbed. He stated that the amount of information available is a fundamental problem that encourages and necessitates specialization in individuals. While this advances the human race as a whole, it limits the learning of individuals by preventing the free flowing exchange of contextual kowledge.
I wonder if Bush would agree or disagree with Robert Heinlein?
   
         A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
-Robert A. Heinlein

Final Paper Proposal

  My final paper will involve the evolution of electronic music. It will focus partially on the transition from analog electronic music to digital  music as well as the history and popularity of different genres of electronic music. The popularity of electronic music in the late 90's will be explored as well as it's link to the "party drug" scene of the time. This will be contrasted against the recent resurgence of electronic music in the form of "dubstep." The paper will argue that the popularity of electronic music is operating in a short cycle and attempt to predict what is in store for the medium.

Tuesday, November 15, 2011

As We May Think Response

I think the overlying theme present in the Vannevar Bush article is that we need to continue to use science and technology to create intuitive archives through which past research can be centrally located and accessed. Obviously, at the time this article was published (July, 1945) the internet hadn’t taken form yet. However, one can’t help but to draw similarities between the way Bush describes his vision and today’s internet and personal computing capabilities. The internet basically serves as a visual archive capable of the vast thoroughness Bush wrote of in his essay.

Within the As We May Think article, he wrote, “Consider a future device for individual use, which is a sort of mechanized private file and library. It needs a name, and, to coin one at random, "memex" will do. A memex is a device in which an individual stores all his books, records, and communications, and which is mechanized so that it may be consulted with exceeding speed and flexibility. It is an enlarged intimate supplement to his memory.”

Apparently Bush was a visionary as his memex sure sounds a lot like a laptop or an IPad. He goes on further to describe the type of technology that may still be on the horizon, or may even exist for all I know, when he discusses possible methods of computing/researching/and/or archiving information via a device that intercepts information conveyed to and from the brain, before the information is transmitted and translated through keystrokes executed by our fingertips.

Overall I think Bush was obviously a very intelligent and forward thinking scientist and clearly some of the things he wrote about in 1945 have come to fruition. He makes his points with a sense of urgency and seems to sense being on the cusp of technological breakthroughs that could greatly impact science, research and the pursuit of knowledge. I think his main concern in this article though was not necessarily the immediate future of technology, but the motivation to figure out better ways of archiving current and past research

Monday, November 14, 2011

Video Game Hardware: Paper Idea

My paper will be on video game hardware. I will talk about how the game systems hardware evolved from two lines from opposite sides passing a little square to incredible detail cinematic gameplay. I would also include who was the first person to create hardware in order to play video games and then the people who improved the hardware over the years.

Wednesday, November 2, 2011

As We May Think - response

This article by Vannevar Bush tries to generally sum up what people have done to gain knowledge in technology so far and it also seems to inspire, reference the past compared to the present, and offer predictions what may be ahead for the future. Yet, I also felt the article wanted or expected man or rather people (to be more gender neutral) to do more to advance.

The article suggested people should be pushing themselves every day to build on their knowledge in general. And, yet it shows some understanding of the vast information that is now available to be somewhat overwhelming and possibly one can not retain all of this knowledge quickly to create immediate innovations in technology anyways. There was a reference if the Pharaoh from the Egyptian pyramids already had the ability to make a car for himself, it would have over taxed his kingdom and possibly "broken down on the way to Gaza."

Sometimes I highlighted some other interesting areas within the article that I liked too, such as within part 7, "people resist innovations, even of vital interests."  I think this is so true of anyone when the most best way to move ahead really is to move with the change. Otherwise, perhaps one also risks staying with the old ways of doing things which is truly not moving with technology.

Then the article compares people to machines a little in order to mention that the human mind really works differently. It operates by association, rather than pure mechanical logic. The tying of two items together is important to people. Besides people are organic, not made up of metal parts.

Overall, I liked the article. Some points seemed to be repetitive, but in the end, in the process of pursuing knowledge to better human kind, the article continues to encourage the positive progress of knowledge and innovation.

As We May Think Response

The article “As We May Think” by Vannevar Bush, brought up a lot of interesting points and ideas. I think that the article is right in pointing out that scientists are going to need to find something to do after major wars end. A lot of the major inventions have come out of either war or some involvement with the military. A lot of the article was also devoted to talking about how much research we have available to us, but how difficult it is to reliably access that all of that research. I found the idea of the “memex” to be pretty cool. Having a device that has room for lifetimes' worth of research would be incredibly awesome. Another thing that was really mind blowing was the section on compressing things onto microfilm. The fact that the entire Encyclopedia Britannica can be shrunk down, using microfilm, to the volume of a match box is incredible. While it seems almost impossible, this level of data compression will probably be necessary as more and more research is generated throughout the years. As more discoveries are made and new technologies are invented, the rate of new research being generated will probably become even faster than it is today.

As We May think Reading Response

In the passage Vannevar Bush talks about how assembly lines are creating machine making things more cheap and more reliable than they were originally. Bush also give a example of giving a Pharaoh detailed and explicit designs of an automobile. Even if the Pharaoh gather all the thousands of parts the car would not be reliable it breakdown on its first trip because it man made and might have some errors. This is true because human are not perfect and have many flaws in their design but human also have the ability to solve problems. As humans evolves so will technology because a time past old technology will not be as useful to our survival so new technology will emerge.

Reading Response: As We May Think

So we had to read "As We May Think" by Vannevar Bush for our latest assignment. I thought this article to be a little lengthy to explain what it was all about. What with all the examples of different technologies and science discoveries/innovations. But I guess I should explain what the article was about first. Overall, Bush pointed out the fact that technology has changed, is changing, and will forever change as we develop as human beings. From the beginning, science was at first frowned upon. Living in a religion ruled world, we blamed and acclaimed everything to Mother Nature/the Gods/God. Which ever was our own crux, it was because of that/them that Earth was flat as a pancake, that the universe revolved around us, that sneezing was the act of demons trying to enter our body. We would later find out that none of this is true from the rapid development of science.

Although this article wasn't really about religion as much as it was about just the innovations that we've created to better our lives as a society. And by saying "bettering ourselves," I really mean making things more convenient for our daily lives. And by saying "making things more convenient," I really mean making us more lazy than ever before. The things we've come up with, the things we've created/innovated/tweaked as of today has mostly just been done to keep us from actually going out, physically interacting, physically moving. So many things we have now are completely unnecessary, but it makes it easier for us. Example A: a virtual reality experience called Second Life. This video game, if you can call it that, let's you create an avatar that puts you into this virtual world, where you can meet other, actual people playing, date them, go to movies, and make actual money from selling things or services from the game. This clearly is something we can just do in reality, but doing it in reality is hard, and you can always restart in Second Life. We as a society like easy. And this can pose a problem.

However it's not all bad. As Bush explains, a great amount of innovations have truly helped us in terms of convenience. Take the camera example. Back then, a camera was so huge that it had a tripod attached to it and you needed both hands just to work the ancient device. Now, a camera is just bigger than a credit card and no thicker than your phone (phones now, of course, not those prehistoric bricks we used to keep in a bookbag). Hell, now our phones ARE our cameras. This has helped us by taking pictures and videos of say the events at Occupy Wall Street where the protesters recorded the violent acts made by some of the police officers. If we still carried around those huge, gunpowder using cameras, this wouldn't have been possible. One because it didn't take video, and two, because no one would be carrying such a contraption to a protest.

Tuesday, November 1, 2011

As We May Think Reading Response

As I read As We May Think by Vannevar Bush I understand the idea as human beings we change in every thing, because of it our technology must change as well in order to surve our needs. When he gave an example on the camera on how it change over the years I found very interesting, at first you had to go though a bunch of process in order to get something with the first camera but now you can get a picture instantly. But sometimes the pursuit of new aspect of technology can be very dangerous. The reason I say that is because with new technology come big responsibility, when the warhead was invented and use on the Japanese during WWII we saw how destructive it can be. With such a destructive weapon created everyone in the word wanted it so they can either defend themselves or invade other countries. If technology keeps changing so will the weapons that is used to win wars faster, they will either be more destructive than the first war head. So as human being we should be careful of how we use the changing technology because we might make an accident that will either kill us or everyone.

As We May Think Reading Response

What I got out of the reading “As We May Think” by Vannevar Bush, was the fact that technology and the way things are made is constantly changing. In the beginning of the reading, he mentioned some scientists that came up with a lot of good ideas or inventions. Even as great as they were, they weren’t able to be dispersed as much back in that time. It wasn’t like today where things could be made more quickly in a less expensive manner. He also talked about how technology and the quality of technology have gotten better as well and more advanced. He uses a camera as an example. At first there used to be a huge process with taking pictures and developing them. But now all you need in order to take a picture is the click of the button and the pictures can be viewed instantly without having to wait awhile for them to come out. Although I really didn’t get everything he wrote in this article, I got what he was trying to say…or at least I think I got it. As technology advances, things get a lot easier for us. It’s not like back then when it took a lot of work and different processes to get to a certain point. Everything now is so simple. A huge reaction can come out of something just from the press of a button as opposed to back then. Another thing I got from this reading is how science has changed as well. Back then, science was used to make weapons and machines for things like war. Now, scientists mainly focus on making cures to different illnesses and diseases. I found this article kind of interesting to read. I like how the author compared things of the past to how things are now in the present.

As We May Think Reading response

For this assignment I read the “As We May Think” article written by Vannevar Bush. He writes that how science help us out with our ever day lives. Knowing in the beginning of every invention was sometimes made by accident by scientists or a citizen to help humanity with curing diseases, helping with our menial task, and creating entertainment. Back in the day science was treated like it was the devil’s work, but until Da Vinci time they used science in war building machinery to conquer land and till this day we’re still abusing it creating weapons to massacre each other. This article really intrigue me about how science evolved over the years of man and how sometimes it was use to help us then making mountain of dead bodies. Today’s science is now focusing to create cures of diseases that we have currently flowing around, vehicles that don’t need gas anymore hopefully, and what we care about the most are essential technology, which are phones, Ipod’s, gaming system, etc. these are things we mostly care about in today’s world. Going back on World War 2 if that didn’t happen a certain German person who’s name escapes me is responsible of making the first video game Pong never left his country and came here to America to escape his dictator leader I believed we wouldn’t have video games. Reason that I brought that up is because war sometimes gives scientist or citizen’s inspiration to create things that later we might use in our live. Overall science is good in our lives without it we will be still in the 1800s and use religion for every kind of thing that happens.

Wednesday, October 26, 2011

Bubbles

My 300 word description is on a separate blog...

Audio Project

I was unable to upload the video onto the blog (it was taking too long). So I uploaded it into youtube and will post the link.
This is just a very basic project. I chose to work with my buddy Henry on this. Instead of Audacity, he has Sonar and it was the obvious choice. We just went head on for this project. We made a very basic techno beat that we thought was decently catchy. I chose the word blasphemy because it has played a huge part in my life, sadly. I deal with blasphemy everyday of my life, along with 95% of the world. I always thought it was a fun word to say because it makes someone sound a bit more intelligent haha. As for the photo I put in with it, I just chose one off of google that came up after I typed in "Techno." We modified my voice using a lot of different voice modifiers that Sonar had to offer. Reversing it and changing my pitch, cutting it up and so on and so forth. Enjoy!

Happy Halloween


I chose the word Halloween since it coming up in a week because it a fun way to make this project entertaining.When i think of Halloween the first thing that come to mind is scary sounds like a villain laughing at a low bass tone. So i gather all my sound with a zoom microphone it able to pick up any sound soft or loud. I got my earthquake sound from a free sound site. The wind, earthquake, and thunder are in the back ground so the don't over power the voice. I can the pitch on my voice and can the tempo of one copy so i can get a demonic sound out of it. After that i change the balance of the two separate voice to get one going in the right speaker and one in the left. The overall concept for the audio is have a fun Halloween is a time to throw eggs  shoot paint balls and get free candy so celebrate.

Bubbles

For my sound assignment, I decided to choose the word bubbles. Everything on the recording is purely my voice with some changes to pitches and things like that. I was really trying to experiment with the audacity program, but I found it kind of difficult and frustrating whenever it would freeze. So basically the video consists of me saying “bubble, bubbles” repeatedly in a bit of a beat. Sometimes it stays the same and some the pitch of my voice changes at some points. Then I made two more sounds that were associated with the word bubble. First I recorded myself doing popping noises using my lips. I made that go on repeatedly along with me saying bubbles and at one point you just hear the popping noises. Just like how the sound of my voice changed when I said bubbles, the pitch of the popping noise did as well. After that, I made snapping noises using my fingers. I used the snapping noises because I thought it sounded similar to bubbles actually popping. Plus, I really couldn’t think of any other sounds to go with the word bubble. I wish had more skill in using the audacity program because I feel like my work would have come out a lot better than the final resolution. If I had more experience and more time to do this assignment, I would still choose the same word but do some more things with it. For example, I would add a little soundtrack to go along with it in the background. I would change up the way I said bubbles a lot more. And I would also have the bubble sounds go along in some type of beat to make it a lot cooler. But since it was my first time doing this, I think I did a pretty decent job.

A Meditation on Potato Salad

This project was a bit difficult for me. I'm not an audio person and I never have been. So I decided to just try and have as much fun with it as possible and hope that it didn't end up sounding like crap. I decided to use a phrase that would be random and at least somewhat funny. I had no idea what to use at first. Then I happened to see some potato salad and decided that the phrase “potato salad” was suitably random, so I went with that. I recorded the phrase with my computer's mic and then went from there.
Since Audacity is a free program, I downloaded it and installed it and used that to make my project. I tried to make it rhythmic and a bit minimalistic. A lot of the experimental music pieces from the UbWeb response were had these characteristics, so I tried to emulate them. I also think that a minimalistic sound goes well with the idea of a meditation. Most of the sounds in my track are the recording of my voice edited. The rhythm part is the recording followed by two drum beats that were generated with one of Audacity's presets. There are also two other tracks that use the recording. One is the track slowed down to 50% and repeated numerous times. The other one is the phrase slowed down until it goes the entire length of the track. There is also a track with plucked strings, also generated with Audacity.
The track didn't come out sounding quite as musical or harmonious as I would've like. In fact, it's almost discordant. But, that's what a lot of experimental music is. While it's nowhere near what most people would consider good music, I like to think of it as exploring the boundaries of what can be considered music rather than a failed experiment.

Shenanigans



For the audio assignment I chose the word "shenanigans." Why: For reasons I'm not even sure of. Most of the process for creating this bit of audio was unpremeditated, including the title. The only thing I knew before messing with audacity—before ever actually opening audacity—was that I wanted to create something creepy sounding. I notice I have some kind of infatuation with creepy, eerie themes. I'm not sure why, but it just makes the whole creating process a bit more interesting and entertaining for me.

Since I wanted to make it creepy I searched for some sort of "Roaring 20's" type music to play throughout my clip. I always felt this type of record playing/old time radio music sounded extensively unpleasant when played with a lower tempo/pitch or just played backwards. I found a couple royalty free songs and messed with their tempos, pitches, and added a couple effects to them to make them sound the way they do in my clip. I also applied a low pitched chirp that plays through most of the entire track, giving the audio a low hum, imitating some sort of amp feedback coming from the back.

I added a few cuts of noise to add to the feedback imitation and to give it a distressing sort of feel to it. I added in a conversation I had with my friend and changed the pitch and added a few affects so that all you can hear is a low grumble of sounds throughout most of the clip, and towards the end you finally hear my word. You'll hear my friend saying "shenanigans!" but I altered the audio so much that it's hard to discern what he's saying at all. Then some white noise will come in low and gradually gain in volume until you hear him once again, loud and clear, yell "SHENANIGANS!" My clip ends with the same friend laughing. I thought he had a pretty creepy laugh so I wanted to put that in the end. And I finish it off with a couple noise breaks.

Robot

Concerts of Everyday Living Response

I thought the overwhelming theme of the Concerts of Everyday Living article was the relationship between music and the composition and performance of it, to what we see and perceive. This concept is examined in relation to Fluxus artists and many examples are given in terms of how these artists tried to examine that relationship (between sight and sound), in their work.

For example, the article describes Cage's four and a half minute silent "performance," in which the performance demands that the audience takes on an active role by listening and looking. Also the article refers to George Brecht's Incidental Music in which objects such as beans are repeatedly dropped onto the keys of a piano.

I tend to think of Fluxus as more of an interactive performance art than a musical piece or concert, i thought the article really was trying to examine the relationship between the audience's perception and expectations during a performance, which is what Fluxus does. The Fluxus performer or artist's role is to create and maintain an environment where the audience experience constitutes having the tables flipped so to speak, and they become part of the performance.

One part of this essay that i thought was particularly interesting and really ties into the idea of the environment, audience and material performed all coming together to form the dynamic of a performance, was the section where the composer Wagner's role in modern theatrical performances is highlighted. Wagner was the first person to request that the auditorium be darkened before and during a performance. When this is done, it ensures that we begin to listen carefully. Since, as audience members, our visual capacity is obviously reduced when it is dark, we are forced to rely keenly on our other senses like sight and ability to listen. To me, this simple idea almost forces an audience to focus before and during a performance. Pure genius!


Tuesday, October 25, 2011

"Refreshing" word audio - assignment two

For my audio assignment two, I chose to pick the word "Refreshing." I chose this word because I  thought it seemed inspiring at the time (especially from the sound samples from the previous response assignment – History of Electronic / Electroacoustic Music) and that I may find multiple sound resources for this word and have some fun with it. While listening, you will notice I tried to insert a variety of different sounds such as: the word "refreshing," the process of getting ice from the freezer, closing the door to the freezer, putting ice cubes in a glass, sprays from a water bottle, a shower running, a moving fan, a rainstorm, a soda can opening, and a brief tone for an added piece.

What I learned while doing this assignment is that once I made a noise, for instance, to jumble around the ice cubes in the freezer... the sound within Audacity really seemed more complete if I added the action of having those ice cubes do something that is more of a true action as putting ice cubes in a glass. Otherwise, just hearing ice cubes in a freezer by itself sounded weird, because no one would really go into a freezer, move around the ice cubes and then close the door, for instance. Then I also noticed when I first recorded the fan noise, I was initially too close to the sound that I actually wanted to hear. So, a lot of my time working with the sound became times to learn how to help work with the sound to try to make it more real and true to the the source of the sound I wanted to hear.

To assemble this assignment, I used Audacity software, my laptop and my Mac earphones to collect the sound and finally Adobe Premiere to merge the audio with some generic video (copyright free) together and then uploaded this assignment.

Brad Parkkonen's Kickin' Adventure!

I know nothing about editing audio, so going into this assignment, I was pretty terrified. I looked through all the menus, all the tools and all the effects but I was still lost. I had no idea where to start. I recognized a few tools, but only because I’ve seen them used before. I didn’t know what word I was going to center my audio around nor did I know what my audio was even going to be.

I decided I would mess around with a song just to get a feel for it and picked one of my favorites. I can still remember the first time I heard the opening riff of the song The Adventure by Angels and Airwaves (the main audio track used in my audio project). The riff is a swinging, fast upbeat sound that kind of inspires hope, and I’ve had it stuck in my head all do so I decided “why not?”

When I imported the song I quickly cut out everything that wasn’t the main guitar riff and started editing that. I put on a bunch of random effects just to see what they did and it ended up sounding kind of cool. But I still needed a word. The search didn’t last long as I was scrolling through my music library and found Beastie Boys’ (You Gotta) Fight For Your Right. I uploaded that and the intro chord and words “Kick It” came to life. I used the chord throughout the audio, underneath The Adventure’s riff and in between it, putting on some cool distorted effects.

Working with the words was kind of tough. I didn’t really know how to edit them to the exact way I wanted, but I feel as though the repetition in beat with the tempo of The Adventure worked nicely and the few effects I got on them sounded alright. Overall I like the audio sample I made and I enjoy it, hopefully other people will too.



Kickin' Adventure by Brad! :D by ktharsis

MONKEY AUDIO!!

I chose the word monkey for my audio project because I really wanted a random word that nobody will pick and it sounds funny if you say it in a different voice. I chose the program garageband on my Mac to do my audio project and because it’s the only audio editing software I have. I was still new to this editing software the recording was easy the rest was hard. It was a very difficult time doing this project since I nearly spent 3 hours on a project that looks that would take 30 minutes. Plus choosing what instruments will fit with this word, but then I think of monkeys are random poop throwing natures jokers creatures so I just put random instruments and hopefully. I couldn’t made make it the word backwards because I was still new to garageband so I was only able just edited my voice to different pitches. Though throughout the whole entire process it was a long and hard duplicating voices, changing voice pitch, picking background instruments to go with the word and I somehow finished the assignment and it was fun experimenting with my editing software, but I doubt I’ll be using it for sometime now.

Wednesday, October 19, 2011

Electronic Music Resources Response

Regarding the music resource articles, I chose "Notes on Place and Moment" and the article on "Josephine Bosma."

I thought the "Notes on Place and Moment" article helped to understand the experience, process, and some of the excitement behind creating sound projects. Max Neuhaus, from this article, mentions that he is interested in sound to be the foundation to bring his sound piece "come to life." He says he wants to impose his creativity and understand what others hear within it, but not what they are experiencing. I am only assuming this statement is because he is more concerned perhaps that his "message" is understood, but whatever the audience gets as a result may be fine with him. So, the article goes on talking about how a sound piece is built by taking each development step by step, yet keeping a solid perspective. In sound, it is apparently better in Neuhaus's perspective to take some time away from creating a sound piece in order to differ what parts are best to refine. He wants the audience involved to explore than to initially recognize what his pieces may be about. Neuhaus also liked the idea of finding what happened when sounds were taken away. Overall, I thought it was interesting to learn more about another person's process.

Within the article "Josephine Bosma" it was interesting to have this article setup as an interview to learn more about this cross media artist. She has been working with sound as a medium for about ten years. I learned that she enjoys collecting information via antenna to learn more about the relationships of how vibrating objects activate another objects. And then she explains how sound is a type of movement, since changes in air pressure actually creates physical effects on all objects, including people. Regarding this article, she used antennas to collect sounds and based her works on experimentation. Some of her works include "Aeriology" where she considers an antenna as an alternative power source and "Electrical storms" where it is more about gathering information about energy and analyzing that information. And she was also working on a project where she collaborated with her partner David Haines to utilize transmissions from the polar earth weather satellites to work on an unique 3D video/animation installation. The article mentioned they will collect and process information in different types of transmission environments.

It was really fascinating to learn what these media artists accomplish. I think in the "Josephine Bosma" article I learned more specifics about her different sound projects, while the "Notes on Place and Moment" was focused on the general process of sound. Both articles were great to learn more about the unique possibilities regarding sound as a medium.


Assignment 2 - due October 26

History of Electronic Music Collection Response

For this assignment, I chose to do a comparison of two pieces of music from the History of Electronic Music collection on UbWeb. There were a lot of songs to choose from, so I decided on listening to the first song and then a random song from further down the list. The songs were For Ondes Martenot by Messiaen and 2 Pianos and Ring Modulation 4 by Karlheinz Stockhausen.
The first piece, For Ondes Martenot, was a fairly simple track. There was not a whole lot of different sounds. It sounded a lot like some sort of ambiance track that you would hear in a video game or a movie. It was slow and very smooth. There was very little in the way of percussion or other sharp, staccato sounds. The sounds that were there were all played in sort of a drone. It had a very ethereal sound. There was a couple sounds that sounded like strings, but it mostly reminded me of someone playing a glass harmonica. I was impressed by the fact that the artist managed to create electronic sounds that imitated instruments fairly closely back in 1937.
The second piece, 2 Pianos and Ring Modulation, was a bit more complex than the first track. While it also only had two or three different sounds, there is a lot more going on in terms of notes and chords. This piece was also much more chaotic, almost as if it was performed by someone randomly slamming their hands down on a keyboard (which, given the movement we've been covering lately, would not surprise me). The thing that was interesting about this piece was that even though it was very random and discordant, I could still pick out bits and pieces of an actual melody. These snippets of what sounds like an actual song inside this chaos makes me think that maybe, just maybe, some people who make “noise music” may actually know what they are doing.

Electronic Resources Response

The first sound I heard was Etudes de Bruits. It sounded something that would come from a horror movie. It was like a music that would be a in a movie and you just knew that the suspense was about to build up. It sounded like it had the sound of a piano along with some knocking sounds along with other noises in the background. I could also hear what sounded like a bell also. The next sound I heard was Fantasy in Space. I feel like the sound went really well with its name. The song did make me think of space and I actually thought I was there searching for the unknown. The song took me on a journey and I started using my imagination. It was really cool to listen to. As to what I think which sound sounded better I would definitely have to say that Fantasy in Space was better. Etudes de Bruits was interesting but it just sounded like there were sounds being clashed together randomly and there was no creativity whatsoever. Anyone could do what they did. But with Fantasy in Space, it sounded like the artist actually put some time and thought into the work and it came out pretty well. I basically judged both of these sounds on how easily it would be for someone to duplicate them. Both of them can be duplicated but the Etudes de Bruits would be a lot easier. That’s why I think Fantasy in Space was so much better for me. Plus, I actually enjoyed listening to it all the way through as opposed to Etudes de Bruits. I cut that one off halfway because after a while it got kind of annoying to listen to. So Fantasy in Space gets my vote in being the better sound.