Wednesday, December 7, 2011

Bibliography for Keith Charles

Bracken, Cheryl C., and Paul Skalski. "Telepresence and Video Games: The Impact of Image Quality." PsychNology Journal 7.1 (2009): 101-12. Academic Search Alumni Edition. Web. 25 Nov. 2011.
Klimmt, Christoph, Dorothee Hefner, Peter Vorderer, Christian Roth, and Christopher Blake. "Identification With Video Game Characters as Automatic Shift of Self-Perceptions." Media Psychology (2010): 323-38.Academic Search Alumni Edition. Web. 24 Nov. 2011.
Ravaja, Niklas, Timo Saari, Marko Turpeinen, Jari Laarni, Mikko Salminen, and Matias Kivikangas. "Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?" Presence: Teleoperators and Virtual Environments15.4 (2006): 381-92. CiteSeerX. The College of Information Sciences and Technology. Web. 30 Nov. 2011. <http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.92.5642>.
Schubert, Thomas W. "A New Conception of Spatial Presence: Once Again, with Feeling." Communication Theory (2009): 161-87. Academic Search Alumni Edition. Web. 24 Nov. 2011.
Skalski, Paul and Robert Whitbred. "Image versus Sound: A Comparison of Formal Feature
            Effects on Presence and Video Game Enjoyment." PsychNology Journal 8.1 (2010): 67-84. Psychnology. Web. 30 Nov. 2011.
Wirth, Werner, Tilo Hartmann, Saskia Bocking, Peter Vorderer, Christoph Klimmt, Holger Schramm, Timo Saari, Jari Laarni, Niklas Ravaja, Feliz R. Gouveia, Frank Biocca, Ana Sacou, Lutz Jancke, Thomas Baumgartner, and Petra Jancke. "A Process Model of the Formation of Spatial Presence Experiences." Media Psychology (2007): 493-525. Academic Search Alumni Edition. Web. 25 Nov. 2011.
Wissmath, Bartholomäus, David Weibel, and Rudolf Groner. "Dubbing or Subtitling? Effects on Spatial Presence, Transportation, Flow, and Enjoyment." Journal of Media Psychology: Theories, Methods, and Applications(2009): 114-25. Academic Search Alumni Edition. Web. 25 Nov. 2011.

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