Topic: UX/UI Interface design: What History Offers the Digital Environment
l. Introduction:
Interface usage is increasing according to historical references in computing and mobile media, therefore influencing how all information is viewed and utilized.
ll. Defining UI and UX Design:
Understanding what UI and UX generally means and how it is used.
1. What is UI and UX?
2. What are the differences between UI and UX?
3. What was the context of UI and UX expectations back then versus today?
lll. Historical References:
How was UI and UX Design developed?
1. The origins of Industrial Design.
2. Industrial Design influences on UI/UX.
3. The birth of the user interface that we see today.
4. How Apple generated their approach to UI/UX Design.
5. How Windows generated their approach to UI/UX Design.
IV. What may be ahead toward the future?
What digital devices may be most useful and/or popular according to history.
1. Predictions of what the future may envision.
2. How it may be changing the way we communicate.
3. What was learned.
Conclusion:
Therefore, how interfaces are designed are most successful when all the factors of innovation are considered.
Most Recent Bibliography:
1. Gantz, Carroll. The Industrialization of Design: A History from the Steam Age to Today. London: McFarland & Company, Inc., Publishers, 2011. N. pag. Print.
2. Wilson, Richard Guy, Dianne H. Pilgrim, and Dickran Tashjian. The Machine Age in America 1918-1941. New York: Harry N. Abrams, Inc., 1986. N. pag. Print.
3. William, Smock. The Bauhaus Ideal: Then and Now. Chicago: Academy Chicago Publishers, 2004. N. pag. Print.
4. Blauvelt, Andrew. Strangely Familiar: Design and Everyday Life. Minneapolis: Walker Art Center, 2003. N. pag. Print.
5. Butow, Eric. User Interface Design for Mere Mortals®. New York: Addison-Wesley Professional, 2007. Online.
5. Butow, Eric. User Interface Design for Mere Mortals®. New York: Addison-Wesley Professional, 2007. Online.
6. Saffer, Dan. Designing for Interaction: Creating Innovative Applications and Devices, Second Edition. New Riders, 2009. Online.
7. Devlin, Ian. HTML 5 Multimedia: Develop and Design. Peachpit Press, 2011. Online.
8. Steven Raymond, Eric. Art of Unix Programming, The. Addison-Wesley Professional, 2003. Online.
9. Muller, Scott; Knittel, Brian. Upgrading and Repairing Microsoft® Windows®, Second Edition. Que, 2007. Online.
10. Badre, Albert N. Shaping Web Usability: Interaction Design in Context. Addison-Wesley Professional, 2002. Online.
11. Ishii, Hiroshi. "The Tangible User Interface and Its Evolution." Communications of the ACM 51.6: 32+. Print.
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