Wednesday, November 30, 2011

outline

Outline

I. Video games were just thought as entertainment for kids and young adults when they were invented, but the times have changed and technology has advanced. Game companies are making the most beautiful graphics and great story telling in a game to date that now video games are rivaling Hollywood.

II. Pre-Rivalry

A. How it started

B. Progression during the time

C. Were there doubts

III. Present Rivalry

A. Interactive movie

B. Money

IV. Post Rivalry

A. Will movies exist in games only and movie theaters be in danger of being extinct

B. Prediction

V. This is why researching and writing this topic was interesting knowing of the fate of going to the theaters will might cease to exist if games keep having good story elements, good realistic graphics, and basically games now is just playing an interactive movie.

Tuesday, November 29, 2011

Normal class hours Nov 30

Please bring your work in progress paper, outline and/or bibliography to discuss.

Wednesday, November 23, 2011

Final paper Idea

In my paper I will talk about the Mac-paint release and how it started digital art. I will explore Adobe company history since it was founded in 1985 and how it dominated digital art since.What was the first product and how they are in today society.

Saturday, November 19, 2011

Final Paper Ideas Roundup and Comments

Please read everybody's final paper ideas and my comments on them. This will give you all a better sense of how to approach your topics. For most of you, beginning a more detailed outline and synopsis now will help you start finding materials. The earlier you start, the better. Wednesday 10/23 we'll discuss strategies foe obtaining and using library and online materials to support your scholarly papers - and some good writing tactics.

Wednesday, November 16, 2011

Final Paper Thoughts

Regarding the final paper for this class and considering my options for a possible topic, I looked over some of the possibilities that were given in the provided sheet. I have considered Internet history, Intertextuality, Early Film, Video or Montage. Although, my personal ultimate goal is in hopes to learn more about Interface Design. Yet, I am aware that Interface Design is perhaps a relatively new concept considering the computer history timeline that we are learning about in class, yet I am still thinking about incorporating the thought of "Interface Design" with perhaps the list that was on the provided sheet, graphic design, or open to something else, if that is more appropriate. I recently browsed through a Web Designer magazine by Imagine Publishing. I was reading an article that spoke about web developers, in general, are stronger "out in the professional world" when they incorporate a variety of disciplines. The article was called "Web design essentials" by Ben Gross and the tag line was "Success in the diverse online market demands a wide range of skills." To briefly sum the article, it mentioned about story telling, creative design, importance of a functioning architecture, innovations to be engaging, and SEO. Therefore, successfully learning all of these things is considered ideal within this article.

Overall, as I was trying to become inspired with Final paper ideas and considering what has been said in class... At the moment, I am thinking about these as a topics so far:  "Interface Design: An Extension of communication," "UI/UX Interface design: what history offers the digital environment." Not quite sure what will work yet, but I am looking forward to suggestions.

Formative Computing Experience

I was born in 1981, so I am a bit older than most of the people in this class. My experience with computers still goes back to my childhood, as my parent's would likely be considered early adopters of the personal computer phenomenon. My father would often bring home an Apple 2 from his work, and I spent a great deal of time with it playing very basic games and tinkering around with the built in programming language. In late 1990 my parent's went all in and purchased an IBM clone. It was a 386 with a 16mhz processor and 4mb of ram. It cost well above what my family should have been spending on something like that (I think about $3,000 which was about half the price of our car), but my parent's really wanted their kids to grow up with computers.
I loved it, not only for EGA graphic Sierra adventure games that it could run, but because it was also hooked up to Prodigy. Prodigy was like an early version of AOL that offered message boards, news, weather, and some basic online games. I got deep into message boards when I was all of about 10, started programming in Qbasic (the compiler included with dos 5.0 and windows 3.1.
Things changed in my life when I joined the military. My work involved heavy computer use, but it wasn't really a pleasant environment. When I  got out I decided that I wanted to rekindle my computer obsession in a manner that was creative, non-harmful, and would potentially lead to a fun career. That is why I am learning how to make video games.

Earliest experience of computing

The first experience that made me want be in the game business was when I was four through seven  years old playing games at home with my father and brothers. We were playing all type of game form the classic duck hunt on Nintendo to the adventure of Mario.I was always drawing in school outside  at kitchen table wherever I got an ideal for a design or character. As time pass I started to forget that that was my focus until I when to high school. The first year of school I was learning more about computer than I thought was possible. As time passed I begin to get into graphic design and it lead me to Columbia where I study games an learn 3d animation.

Final Paper Idea

For my final paper, I was thinking about doing something about games as intermedia, what with the various different things that go into making them (especially art and music). I was also thinking of possibly doing the paper about games as a media for creating art, specifically games like Second Life and Minecraft.

First Computing Experience

I was 7 or 8 at the time when Windows 95 was released.  I remember asking my mother to take me to Best Buy to purchase an upgrade copy for a Pentium PC that we had in the house that I often tinkered with.  I was very excited to get my hands on it and at a price of $100, it was pretty expensive and I felt spoiled for getting such an expensive "toy".  Using the computer at my young age wasn't for the sake computing or generating and consuming content but rather to use and tinker for the sake of using and tinkering.  Mom should consider this an investment in my future.  I vividly remember the visuals and music of the installation screens of upgrading Windows 3.1 to Windows 95 and the long, two hour countdown for it to complete.  I felt great satisfaction successfully completing the upgrade and the question was what now?  I wasn't a serious gamer but I played a couple of games.  Few years later, I got a copy of Microsoft Frontpage to author my first awful webpages.  This culminated into the present day where I have an interest and pursuing a career in web design and development but also further into user interface/experience design.  Human-Computer interaction is what interest me.

Earliest Memory

If I think back and try to remember where my computing career started, I get a few fuzzy memories. The first couple were that on my parents' desktop. I believe it was running Windows 95. The memory involves a game. Although I can't remember the game's name, I know that the player was supposed to take on the role of a mouse, move little bricks around to create a path to some cheese; all the while avoiding a cat.

The second thing I can remember is a couple of sticker type programs my dad had bought for me. The UI resembled that of paint. There was a blank canvas in which you selected a background image and the side bars contained "sticker" type object. You dragged the stickers onto the background to create your own scene. My two programs were Batman and Spider-Man.

The last thing is a faint memory of playing Super Mario Bros. with my dad on our Nintendo Entertainment System. I believe I was very young, which is why I can't remember much, I just remember the music and the image of my dad, long ago... when he had a mustache.

First Experience with Computing

My first experiences with computing was within a computer lab. My family actually did not have a computer at home. So actually, I learned a lot at the time from actually working in that computer lab and from coworkers/friends that taught me stuff and I gradually built upon that knowledge. I was later finding I would be teaching others and they were wondering how I knew so much about how to do various things. I just found I enjoyed learning, applying my skills, and sharing that information.

I think now with the IAM department, I am interested in expanding my knowledge with a base of computer technology that I already know and get paid to do and broaden my steps into a new digital medium.

First Experience with Computing.

By the time I was old enough to really get into computers, the internet was already in full swing. My first memory of using a computer was hearing the dial tone while waiting for AOL to connect, so I suppose my first experience with computing would be using e-mail. Or possibly playing Castle Wolfenstein on my dad's work laptop while the Emperor Palpatine sound effects my dad had on said laptop went off every now and then. While these were my first experiences, they have very little to do with my decision to pursue a career in Game Art. That was more when I discovered my passion for drawing and video games.

Earliest Something

So originally I didn't think about being a game design major. Hell, at first I didn't think about going to college. Not many kids do, they just want to be something. They just want to automatically have a career, and never actually think that it requires some sort of instruction or guidance in order to be that sort of thing. So at first I wanted to be a Forensic Scientist. I watch so much Forensic Files when I was a kid, my mind was set. That is, until later on I realized that becoming such an esteemed title would be a lot of hard work and studying, and I really didn't want that.

Later on, when I started seriously searching for a career, I really got into writing and storytelling. I later decided I wanted to become a writer/director of film. I loved writing so it seemed only fitting to get into that sort of field.

Throughout this whole search for a career, I was always playing video games. It was just a hobby of mine of course. But the more I thought about it, the more I realized that I can write and direct for video games. I noticed that every time I played a game, I would critique it, saying that this would be better if it had "this" or take "that" out. Later on, after my mom remarried, my step brother was already in college for game design. Hanging out with him only furthered my desire to become a game designer. He started teaching me things he had learned about level design and what not.

The Beginning of the Inspiration

When I was little I didn't care very much for toys. I soon noticed my brother playing Sonic the Hedgehog on his Sega Genesis seeing the characters being control by a controller that my brother is holding. When my brother left the room I right away picked up the game and stared playing. I was fascinated by how I'm able to control the main character with the controller I'm holding and how the art of the entire game looked, but that only sparked my interest in game design. The game responsible, which I don't remember the name of the game, but that led me to this career was horrible. It felt it was rush, the controls didn't work well, and for being in the N64 era the graphics was awful. That day I made a sworn promise that I would make a game that is better than this garbage and that's how end up here today.

Earliest Experience with Computing/Gaming

The earliest experience I had with gaming was at the age of three. I grew up around mostly guys during my childhood and they played a lot games. So eventually I started to catch on and play video games as well. Ever since then I have been pretty fascinated with them. I always wondered how they were made and who came up with these ideas. At first I thought games were made from computers or robots because I didn't know any better. But then my brother later told me that there are actual people that come up with these games. After I found that out, I wanted to do the same thing as them. I wanted to create characters and create stories that people would be entertained by. So I decided to come here to Columbia because they had a good program as far as what I wanted to do. And it's pretty cool to be surrounded around other people that have the same interest as me.

Earliest Expirience with Computing

When I was 5 years old, I went to go spend the night at my childhood friends house and that was when I discovered 007: Goldeneye. Once I had played that, I went home and started playing video games non stop. At the time we only had the Super Nintendo Entertainment System so I was constantly playing Battletoads or Zombies Ate My Neighbors. Then my father brought home an Nintendo 64 and that was our bonding time. When he past away, I played video games a lot more because it reminded me of my time with him. My mother knew how much they ment to me that she was able to scrape up enough money, in a time that was rough for her, and bought me a Playstation 2. From then on came the gamer that is in me. I have my father and mother to thank for getting me on a path I never thought I'd be on.

First experence with gaming

The first gaming experience that I can remember is playing a Super Nintendo at my cousin house when I was 9 years old. But when I was 12/13 my parents got me a Nintendo 64 system and I kinda realized that the graphic was different than the one I played at my cousins house. After experiencing the kind of game play with the 64 I though maybe it would be kinda interesting if I was to put my efforts into game design and create my own kind of games.

Topic Proposal

Movies are highly imaginative of future human-computer interactions from 2001: Space Odyssey, Star Wars and more recently, Minority Report. However, there are also videos published by companies imagining the future of technology. These videos that imagine the future that were published years ago are prophetic of technological expectations that we take for granted today. While videos published from AT&T and Knight Ridder are promoting their company and brand awareness, they also inspire future technologists to design and develop these future technologies. Recently, Microsoft published their future vision that amazed people and was criticized. There is nothing revolutionary in upcoming and future technologies but rather it is continually evolving and becoming more refined each iteration. For example, the iPad wasn't the first tablet to the market but it was the best executed by a manufacturer that bears a similar interaction and functionality of the Knight Ridder tablet in the aforementioned video.

MTD2 Final Paper

The subject that I am going to use for my final term paper is on the chaning media on video game counsels. I will be talking about how video game has changed from a little lite on a screen to a 2D pixle plumer to first person 3 Dimension character. I will also talk about how the usage of the gaming counsel change as well.

Development of Game Feel with Technology

I want to explore the development of video game "feel" through the advancement of technology. By feel I mean the way the game reacts to the controller and player input and the range in which it reacts.

Brad Parkkonen

Final project idea

My final paper will be about advertisements and consumer in social media. I will talk about how in social media advertisements have bought spaces on all website to grow. I will talk about the older form of advertisement from the news boy on the corner screaming “extra extra read all about it” to gorilla advertisements comparing them to the newest form of advertisement in digital technology like games and internet websites.

Paper Proposal

For my final paper, I decided to go more towards the theory of media side of things, as opposed to the history of it. I will be writing about the theory of spatial presence and how it is implemented in media, more so in video games. My paper will include the process in which video games use visiual, audible, and psychological techniques to submerge you into a story, and all that jazz.

As we may think response

"Even such devices are much too slow when it comes, for example, to matching a set of fingerprints with one of five million on file. Selection devices of this sort will soon be speeded up from their present rate of reviewing data at a few hundred a minute. By the use of photocells and microfilm they will survey items at the rate of a thousand a second, and will print out duplicates of those selected."

This is an interesting thought. I'm not too sure how fast fingerprints can be found in the police database now a days but it just shows how far technology was expected and how far it has gone.

Final Paper Idea

For my final paper, I was thinking about doing the evolution of technology in general. This would basically consist of computers, televisions, video games, etc. I feel like this subject would give me a lot to explore and also a lot to talk about so that I won't be stuck on anything. There's so much that comes to all these things so it shouldn't be too hard to accomplish.
The other reason why I chose to do this was because computers, televisions and video games interest me. So it would be more fun to me than feel like I'm just doing an assignment just to be doing it.

Final Paper Idea

For my final paper, I would like to explore the history of music distribution and what downloading has done to the music industry.

Early distribution includes the change from Vinyls to Cassettes, Cassettes to Cd's, and the beginning of the downloading era.

The reason I chose to explore this subject is because I recently switched my major to Radio from Game Design. Music has played such a huge part in my life since my fathers death. It is the reason I am who I am today along with some of my fathers teachings. I respect the music industry to the fullest and understand the hatred for pirating. I will admit, I am a downloader but mainly for music that is not obtainable; bands that record an EP but cannot sell it over the internet or tour to distribute it. I also use it to listen to an album by a band that I like and decide whether or not I like it enough to buy it.

As We May Think

It is clear upon read Vannevar Bush's essay As We May Think that he was a visionary with great expectations for the future that was lying ahead of him. Almost all of the ideas he expressed in his paper have come to pass in various forms, except for his final and most important idea regarding information association and storage techniques. Bush argues that we will have a system for storing experience, research, and all other kinds of information in an associated web that ties all of itself together and is easily recognized and navigated. It may seem that the ability to do this has been created, but not the spirit of it. If one has a in their possession a smart phone and access to a computer, it would be feasible to store all the knowledge that you retain in your life in a a single searchable repository. Unfortunately, nobody does this. The average person skims through data quickly with no thought of indexing what they have learned and associating it with other things that they have learned. In some ways the world wide web is working in this way, by indexing all knowledge and making it easily searchable. This is not the same thing though, as a lions share of the information available on the web will never be pertinent to the topic at hand.
Bush proposes a sort of personalized Google that indexes all of a person's intellectual experiences. Parallels can also be drawn with FaceBook, if you replace the idea of an intellectual experience with that of a person's social experience.
In many ways Bush would be proud of how the storage of information has improved and how much more accessible it is now than it was following World War 2, but in other ways he would be disturbed. He stated that the amount of information available is a fundamental problem that encourages and necessitates specialization in individuals. While this advances the human race as a whole, it limits the learning of individuals by preventing the free flowing exchange of contextual kowledge.
I wonder if Bush would agree or disagree with Robert Heinlein?
   
         A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
-Robert A. Heinlein

Final Paper Proposal

  My final paper will involve the evolution of electronic music. It will focus partially on the transition from analog electronic music to digital  music as well as the history and popularity of different genres of electronic music. The popularity of electronic music in the late 90's will be explored as well as it's link to the "party drug" scene of the time. This will be contrasted against the recent resurgence of electronic music in the form of "dubstep." The paper will argue that the popularity of electronic music is operating in a short cycle and attempt to predict what is in store for the medium.

Tuesday, November 15, 2011

As We May Think Response

I think the overlying theme present in the Vannevar Bush article is that we need to continue to use science and technology to create intuitive archives through which past research can be centrally located and accessed. Obviously, at the time this article was published (July, 1945) the internet hadn’t taken form yet. However, one can’t help but to draw similarities between the way Bush describes his vision and today’s internet and personal computing capabilities. The internet basically serves as a visual archive capable of the vast thoroughness Bush wrote of in his essay.

Within the As We May Think article, he wrote, “Consider a future device for individual use, which is a sort of mechanized private file and library. It needs a name, and, to coin one at random, "memex" will do. A memex is a device in which an individual stores all his books, records, and communications, and which is mechanized so that it may be consulted with exceeding speed and flexibility. It is an enlarged intimate supplement to his memory.”

Apparently Bush was a visionary as his memex sure sounds a lot like a laptop or an IPad. He goes on further to describe the type of technology that may still be on the horizon, or may even exist for all I know, when he discusses possible methods of computing/researching/and/or archiving information via a device that intercepts information conveyed to and from the brain, before the information is transmitted and translated through keystrokes executed by our fingertips.

Overall I think Bush was obviously a very intelligent and forward thinking scientist and clearly some of the things he wrote about in 1945 have come to fruition. He makes his points with a sense of urgency and seems to sense being on the cusp of technological breakthroughs that could greatly impact science, research and the pursuit of knowledge. I think his main concern in this article though was not necessarily the immediate future of technology, but the motivation to figure out better ways of archiving current and past research

Monday, November 14, 2011

Video Game Hardware: Paper Idea

My paper will be on video game hardware. I will talk about how the game systems hardware evolved from two lines from opposite sides passing a little square to incredible detail cinematic gameplay. I would also include who was the first person to create hardware in order to play video games and then the people who improved the hardware over the years.

Wednesday, November 2, 2011

As We May Think - response

This article by Vannevar Bush tries to generally sum up what people have done to gain knowledge in technology so far and it also seems to inspire, reference the past compared to the present, and offer predictions what may be ahead for the future. Yet, I also felt the article wanted or expected man or rather people (to be more gender neutral) to do more to advance.

The article suggested people should be pushing themselves every day to build on their knowledge in general. And, yet it shows some understanding of the vast information that is now available to be somewhat overwhelming and possibly one can not retain all of this knowledge quickly to create immediate innovations in technology anyways. There was a reference if the Pharaoh from the Egyptian pyramids already had the ability to make a car for himself, it would have over taxed his kingdom and possibly "broken down on the way to Gaza."

Sometimes I highlighted some other interesting areas within the article that I liked too, such as within part 7, "people resist innovations, even of vital interests."  I think this is so true of anyone when the most best way to move ahead really is to move with the change. Otherwise, perhaps one also risks staying with the old ways of doing things which is truly not moving with technology.

Then the article compares people to machines a little in order to mention that the human mind really works differently. It operates by association, rather than pure mechanical logic. The tying of two items together is important to people. Besides people are organic, not made up of metal parts.

Overall, I liked the article. Some points seemed to be repetitive, but in the end, in the process of pursuing knowledge to better human kind, the article continues to encourage the positive progress of knowledge and innovation.

As We May Think Response

The article “As We May Think” by Vannevar Bush, brought up a lot of interesting points and ideas. I think that the article is right in pointing out that scientists are going to need to find something to do after major wars end. A lot of the major inventions have come out of either war or some involvement with the military. A lot of the article was also devoted to talking about how much research we have available to us, but how difficult it is to reliably access that all of that research. I found the idea of the “memex” to be pretty cool. Having a device that has room for lifetimes' worth of research would be incredibly awesome. Another thing that was really mind blowing was the section on compressing things onto microfilm. The fact that the entire Encyclopedia Britannica can be shrunk down, using microfilm, to the volume of a match box is incredible. While it seems almost impossible, this level of data compression will probably be necessary as more and more research is generated throughout the years. As more discoveries are made and new technologies are invented, the rate of new research being generated will probably become even faster than it is today.

As We May think Reading Response

In the passage Vannevar Bush talks about how assembly lines are creating machine making things more cheap and more reliable than they were originally. Bush also give a example of giving a Pharaoh detailed and explicit designs of an automobile. Even if the Pharaoh gather all the thousands of parts the car would not be reliable it breakdown on its first trip because it man made and might have some errors. This is true because human are not perfect and have many flaws in their design but human also have the ability to solve problems. As humans evolves so will technology because a time past old technology will not be as useful to our survival so new technology will emerge.

Reading Response: As We May Think

So we had to read "As We May Think" by Vannevar Bush for our latest assignment. I thought this article to be a little lengthy to explain what it was all about. What with all the examples of different technologies and science discoveries/innovations. But I guess I should explain what the article was about first. Overall, Bush pointed out the fact that technology has changed, is changing, and will forever change as we develop as human beings. From the beginning, science was at first frowned upon. Living in a religion ruled world, we blamed and acclaimed everything to Mother Nature/the Gods/God. Which ever was our own crux, it was because of that/them that Earth was flat as a pancake, that the universe revolved around us, that sneezing was the act of demons trying to enter our body. We would later find out that none of this is true from the rapid development of science.

Although this article wasn't really about religion as much as it was about just the innovations that we've created to better our lives as a society. And by saying "bettering ourselves," I really mean making things more convenient for our daily lives. And by saying "making things more convenient," I really mean making us more lazy than ever before. The things we've come up with, the things we've created/innovated/tweaked as of today has mostly just been done to keep us from actually going out, physically interacting, physically moving. So many things we have now are completely unnecessary, but it makes it easier for us. Example A: a virtual reality experience called Second Life. This video game, if you can call it that, let's you create an avatar that puts you into this virtual world, where you can meet other, actual people playing, date them, go to movies, and make actual money from selling things or services from the game. This clearly is something we can just do in reality, but doing it in reality is hard, and you can always restart in Second Life. We as a society like easy. And this can pose a problem.

However it's not all bad. As Bush explains, a great amount of innovations have truly helped us in terms of convenience. Take the camera example. Back then, a camera was so huge that it had a tripod attached to it and you needed both hands just to work the ancient device. Now, a camera is just bigger than a credit card and no thicker than your phone (phones now, of course, not those prehistoric bricks we used to keep in a bookbag). Hell, now our phones ARE our cameras. This has helped us by taking pictures and videos of say the events at Occupy Wall Street where the protesters recorded the violent acts made by some of the police officers. If we still carried around those huge, gunpowder using cameras, this wouldn't have been possible. One because it didn't take video, and two, because no one would be carrying such a contraption to a protest.

Tuesday, November 1, 2011

As We May Think Reading Response

As I read As We May Think by Vannevar Bush I understand the idea as human beings we change in every thing, because of it our technology must change as well in order to surve our needs. When he gave an example on the camera on how it change over the years I found very interesting, at first you had to go though a bunch of process in order to get something with the first camera but now you can get a picture instantly. But sometimes the pursuit of new aspect of technology can be very dangerous. The reason I say that is because with new technology come big responsibility, when the warhead was invented and use on the Japanese during WWII we saw how destructive it can be. With such a destructive weapon created everyone in the word wanted it so they can either defend themselves or invade other countries. If technology keeps changing so will the weapons that is used to win wars faster, they will either be more destructive than the first war head. So as human being we should be careful of how we use the changing technology because we might make an accident that will either kill us or everyone.

As We May Think Reading Response

What I got out of the reading “As We May Think” by Vannevar Bush, was the fact that technology and the way things are made is constantly changing. In the beginning of the reading, he mentioned some scientists that came up with a lot of good ideas or inventions. Even as great as they were, they weren’t able to be dispersed as much back in that time. It wasn’t like today where things could be made more quickly in a less expensive manner. He also talked about how technology and the quality of technology have gotten better as well and more advanced. He uses a camera as an example. At first there used to be a huge process with taking pictures and developing them. But now all you need in order to take a picture is the click of the button and the pictures can be viewed instantly without having to wait awhile for them to come out. Although I really didn’t get everything he wrote in this article, I got what he was trying to say…or at least I think I got it. As technology advances, things get a lot easier for us. It’s not like back then when it took a lot of work and different processes to get to a certain point. Everything now is so simple. A huge reaction can come out of something just from the press of a button as opposed to back then. Another thing I got from this reading is how science has changed as well. Back then, science was used to make weapons and machines for things like war. Now, scientists mainly focus on making cures to different illnesses and diseases. I found this article kind of interesting to read. I like how the author compared things of the past to how things are now in the present.

As We May Think Reading response

For this assignment I read the “As We May Think” article written by Vannevar Bush. He writes that how science help us out with our ever day lives. Knowing in the beginning of every invention was sometimes made by accident by scientists or a citizen to help humanity with curing diseases, helping with our menial task, and creating entertainment. Back in the day science was treated like it was the devil’s work, but until Da Vinci time they used science in war building machinery to conquer land and till this day we’re still abusing it creating weapons to massacre each other. This article really intrigue me about how science evolved over the years of man and how sometimes it was use to help us then making mountain of dead bodies. Today’s science is now focusing to create cures of diseases that we have currently flowing around, vehicles that don’t need gas anymore hopefully, and what we care about the most are essential technology, which are phones, Ipod’s, gaming system, etc. these are things we mostly care about in today’s world. Going back on World War 2 if that didn’t happen a certain German person who’s name escapes me is responsible of making the first video game Pong never left his country and came here to America to escape his dictator leader I believed we wouldn’t have video games. Reason that I brought that up is because war sometimes gives scientist or citizen’s inspiration to create things that later we might use in our live. Overall science is good in our lives without it we will be still in the 1800s and use religion for every kind of thing that happens.