Saturday, December 3, 2011

Final Paper Outline and Bibliography

Most recent outline:

Topic: UX/UI Interface design: What History Offers the Digital Environment

l. Introduction:
Interface usage is increasing according to historical references in computing and mobile media, therefore influencing how all information is viewed and utilized.

ll. Defining UI and UX Design:
Understanding what UI and UX generally means and how it is used.
1. What is UI and UX?
2. What are the differences between UI and UX?
3. What was the context of UI and UX expectations back then versus today?

lll. Historical References:
How was UI and UX Design developed?
1. The origins of Industrial Design.
2. Industrial Design influences on UI/UX.
3. The birth of the user interface that we see today.
4. How Apple generated their approach to UI/UX Design.
5. How Windows generated their approach to UI/UX Design.

IV. What may be ahead toward the future?
What digital devices may be most useful and/or popular according to history.
1. Predictions of what the future may envision.
2. How it may be changing the way we communicate.
3. What was learned.

Conclusion:
Therefore, how interfaces are designed are most successful when all the factors of innovation are considered.




Most Recent Bibliography:

1.   Gantz, Carroll. The Industrialization of Design: A History from the Steam Age to Today. London: McFarland & Company, Inc., Publishers, 2011. N. pag. Print.

2.    Wilson, Richard Guy, Dianne H. Pilgrim, and Dickran Tashjian. The Machine Age in America 1918-1941. New York: Harry N. Abrams, Inc., 1986. N. pag. Print.

3.    William, Smock. The Bauhaus Ideal: Then and Now. Chicago: Academy Chicago Publishers, 2004. N. pag. Print.

4.     Blauvelt, Andrew. Strangely Familiar: Design and Everyday Life. Minneapolis: Walker Art Center, 2003. N. pag. Print.

5.    Butow, Eric. User Interface Design for Mere Mortals®. New York: Addison-Wesley Professional, 2007. Online.

6.    Saffer, Dan. Designing for Interaction: Creating Innovative Applications and Devices, Second Edition. New Riders, 2009. Online.

7.    Devlin, Ian. HTML 5 Multimedia: Develop and Design. Peachpit Press, 2011. Online.

8.    Steven Raymond, Eric. Art of Unix Programming, The. Addison-Wesley Professional, 2003. Online.

9.    Muller, Scott; Knittel, Brian. Upgrading and Repairing Microsoft® Windows®, Second Edition.  Que, 2007. Online.

10.  Badre, Albert N. Shaping Web Usability: Interaction Design in Context. Addison-Wesley Professional, 2002. Online.

11.  Ishii, Hiroshi. "The Tangible User Interface and Its Evolution." Communications of the ACM 51.6: 32+. Print.






Wednesday, November 30, 2011

outline

Outline

I. Video games were just thought as entertainment for kids and young adults when they were invented, but the times have changed and technology has advanced. Game companies are making the most beautiful graphics and great story telling in a game to date that now video games are rivaling Hollywood.

II. Pre-Rivalry

A. How it started

B. Progression during the time

C. Were there doubts

III. Present Rivalry

A. Interactive movie

B. Money

IV. Post Rivalry

A. Will movies exist in games only and movie theaters be in danger of being extinct

B. Prediction

V. This is why researching and writing this topic was interesting knowing of the fate of going to the theaters will might cease to exist if games keep having good story elements, good realistic graphics, and basically games now is just playing an interactive movie.

Tuesday, November 29, 2011

Normal class hours Nov 30

Please bring your work in progress paper, outline and/or bibliography to discuss.

Wednesday, November 23, 2011

Final paper Idea

In my paper I will talk about the Mac-paint release and how it started digital art. I will explore Adobe company history since it was founded in 1985 and how it dominated digital art since.What was the first product and how they are in today society.

Saturday, November 19, 2011

Final Paper Ideas Roundup and Comments

Please read everybody's final paper ideas and my comments on them. This will give you all a better sense of how to approach your topics. For most of you, beginning a more detailed outline and synopsis now will help you start finding materials. The earlier you start, the better. Wednesday 10/23 we'll discuss strategies foe obtaining and using library and online materials to support your scholarly papers - and some good writing tactics.

Wednesday, November 16, 2011

Final Paper Thoughts

Regarding the final paper for this class and considering my options for a possible topic, I looked over some of the possibilities that were given in the provided sheet. I have considered Internet history, Intertextuality, Early Film, Video or Montage. Although, my personal ultimate goal is in hopes to learn more about Interface Design. Yet, I am aware that Interface Design is perhaps a relatively new concept considering the computer history timeline that we are learning about in class, yet I am still thinking about incorporating the thought of "Interface Design" with perhaps the list that was on the provided sheet, graphic design, or open to something else, if that is more appropriate. I recently browsed through a Web Designer magazine by Imagine Publishing. I was reading an article that spoke about web developers, in general, are stronger "out in the professional world" when they incorporate a variety of disciplines. The article was called "Web design essentials" by Ben Gross and the tag line was "Success in the diverse online market demands a wide range of skills." To briefly sum the article, it mentioned about story telling, creative design, importance of a functioning architecture, innovations to be engaging, and SEO. Therefore, successfully learning all of these things is considered ideal within this article.

Overall, as I was trying to become inspired with Final paper ideas and considering what has been said in class... At the moment, I am thinking about these as a topics so far:  "Interface Design: An Extension of communication," "UI/UX Interface design: what history offers the digital environment." Not quite sure what will work yet, but I am looking forward to suggestions.

Formative Computing Experience

I was born in 1981, so I am a bit older than most of the people in this class. My experience with computers still goes back to my childhood, as my parent's would likely be considered early adopters of the personal computer phenomenon. My father would often bring home an Apple 2 from his work, and I spent a great deal of time with it playing very basic games and tinkering around with the built in programming language. In late 1990 my parent's went all in and purchased an IBM clone. It was a 386 with a 16mhz processor and 4mb of ram. It cost well above what my family should have been spending on something like that (I think about $3,000 which was about half the price of our car), but my parent's really wanted their kids to grow up with computers.
I loved it, not only for EGA graphic Sierra adventure games that it could run, but because it was also hooked up to Prodigy. Prodigy was like an early version of AOL that offered message boards, news, weather, and some basic online games. I got deep into message boards when I was all of about 10, started programming in Qbasic (the compiler included with dos 5.0 and windows 3.1.
Things changed in my life when I joined the military. My work involved heavy computer use, but it wasn't really a pleasant environment. When I  got out I decided that I wanted to rekindle my computer obsession in a manner that was creative, non-harmful, and would potentially lead to a fun career. That is why I am learning how to make video games.