This is the blog for Media Theory and Design 2 - Fall 2011 wednesday section with Andrew Oleksiuk
Tuesday, December 13, 2011
Movie Cancelled. Writing clinic Wednesday.
Wednesday, December 7, 2011
Meet in Library today
Bibliography for Keith Charles
Final Paper Outline
Bibloagraphy
Bibliography
Bibliography
1. Morris, Dave, and Leo Hartas. Game Art: the Graphic Art of Computer Games. New York:
Watson-Guptill Publications, 2003.
2. Crawford, Chris. The Art of Computer Game Design. Berkeley: Osborne/McGraw-Hill,
1984. Print.
3. Marks, Aaron, and Jeannie Novak. Game Development Essentials Game Audio Development.
Clifton Park:Delmar, Cengage Learning, 2009.
4. Jenisch, Josh. The Art of the Video Game. Philadelphia: Quirk Books, 2008
5. Collins, Karen. Game Sound: An Introduction to the History, Theory, and Practice of Video
Game Music And Sound Design. Cambridge: MIT Press, 2008.
6. Cohen, D.S. "The History of Classic Video Games." ClassicGames.About.Com. Web. 02 Dec.
2011.http://classicgames.about.com/od/history/tp/ClassicVGTimelinePart1.htm
7. Sutter, John D. "Supreme Court Sees Video Games as Art - CNN." Featured Articles from
CNN. 27 June 2011. Web. 07 Dec. 2011. http://articles.cnn.com/2011-06-
27/tech/supreme.court.video.game.art_1_sale-of-violent-video-video-games-hansel-
and-gretel?_s=PM:TECH
Tuesday, December 6, 2011
Resources
Resources
1. Collins, Karen. “ Video Games Killed the Cinema Star.” Music, Sound & the Moving Image; Spring2007, Vol. 1 Issue 1, p15-19, 5p.
2. Nakamura, Lisa. “Digital Media in Cinema Journal, 1995-2008.”Cinema Journal; Fall2009, Vol. 49 Issue 1, p154-160, 7p
3. Soetaert, Ronald, Bourgonjon, Jeroen Rutten, Kris. “Video Games as Equipment for Living.”CLCWeb: Comparative Literature & Culture: A WWWeb Journal; Sep2011, Vol. 13 Issue 3, Special section p1-9, 9p
4. Riddle, Warren. "Movie-Quality Realism in Video Games Will Take Another 15 Years."Technology News and Opinion on The Huffington Post. Switched, 27 May 2011. Web. 06 Dec. 2011.
5. Graham, Jane. "Are Video Games Now More Sophisticated than Cinema? | Film | The Guardian." Latest News, Sport and Comment from the Guardian | The Guardian. Guardian, 02 June 2011. Web. 06 Dec. 2011.
1. Garrelts, Nate. Digital Gameplay: Essays on the Nexus of Game and Gamer. Jefferson, NC: McFarland &, 2005. Print.
2. Wolf, Mark J. P., and Bernard Perron. The Video Game Theory Reader. New York: Routledge, 2003. Print.
3. Jenisch, Josh. The Art of the Video Game. Philadelphia: Quirk, 2008. Print.
Saturday, December 3, 2011
Final Paper Outline and Bibliography
Topic: UX/UI Interface design: What History Offers the Digital Environment
l. Introduction:
Interface usage is increasing according to historical references in computing and mobile media, therefore influencing how all information is viewed and utilized.
ll. Defining UI and UX Design:
Understanding what UI and UX generally means and how it is used.
1. What is UI and UX?
2. What are the differences between UI and UX?
3. What was the context of UI and UX expectations back then versus today?
lll. Historical References:
How was UI and UX Design developed?
1. The origins of Industrial Design.
2. Industrial Design influences on UI/UX.
3. The birth of the user interface that we see today.
4. How Apple generated their approach to UI/UX Design.
5. How Windows generated their approach to UI/UX Design.
IV. What may be ahead toward the future?
What digital devices may be most useful and/or popular according to history.
1. Predictions of what the future may envision.
2. How it may be changing the way we communicate.
3. What was learned.
Conclusion:
Therefore, how interfaces are designed are most successful when all the factors of innovation are considered.
Most Recent Bibliography:
1. Gantz, Carroll. The Industrialization of Design: A History from the Steam Age to Today. London: McFarland & Company, Inc., Publishers, 2011. N. pag. Print.
2. Wilson, Richard Guy, Dianne H. Pilgrim, and Dickran Tashjian. The Machine Age in America 1918-1941. New York: Harry N. Abrams, Inc., 1986. N. pag. Print.
3. William, Smock. The Bauhaus Ideal: Then and Now. Chicago: Academy Chicago Publishers, 2004. N. pag. Print.
5. Butow, Eric. User Interface Design for Mere Mortals®. New York: Addison-Wesley Professional, 2007. Online.
6. Saffer, Dan. Designing for Interaction: Creating Innovative Applications and Devices, Second Edition. New Riders, 2009. Online.
7. Devlin, Ian. HTML 5 Multimedia: Develop and Design. Peachpit Press, 2011. Online.
8. Steven Raymond, Eric. Art of Unix Programming, The. Addison-Wesley Professional, 2003. Online.
9. Muller, Scott; Knittel, Brian. Upgrading and Repairing Microsoft® Windows®, Second Edition. Que, 2007. Online.
10. Badre, Albert N. Shaping Web Usability: Interaction Design in Context. Addison-Wesley Professional, 2002. Online.
11. Ishii, Hiroshi. "The Tangible User Interface and Its Evolution." Communications of the ACM 51.6: 32+. Print.